DAWN OF WAR II: ETERNAL
Welcome to the wiki for Dawn of War II: Eternal. Here you'll find information pertaining to the mod, including factions, units, technologies, and other aspects.
This is still HEAVILY a work in progress.
Overview
Dawn of War II: Eternal is a modification for Dawn of War II: Retribution. It focuses on rebalancing the multiplayer experience, introducing elements such as Sub-Factions within each Faction, light base building, tech trees, and larger scale fast-paced battles. Some inspirations for Eternal include Relic's own Company of Heroes, the original Dawn of War 1, and a personal long-time favorite game, Command & Conquer, while still aiming to retain the uniqueness present within Dawn of War II itself.
Everything has been retouched in Eternal to better suit the feel of the mod. This means every weapon, unit, technology, UI element, map, AI, and even some of the sounds and music have been altered in design and/or function. However, Eternal remains a work in progress, with Alpha Version 0.5.4 (accidentally mislabeled as a Beta because I'm dense) currently being the official public release version and Alpha Version 0.6.0 being the more limited access testing branch version.
Instructions
TODO
Factions
The factions that have been altered within Dawn of War II: Eternal so far. This is less than the vanilla value of 6; You can still play the non-modified factions, but the only differences that will be present will be the necessary ones for compatibility.
Weapons
These are the updated weapons and damage attributes for Dawn of War II: Eternal. Far more damage types exist within Eternal than within the vanilla game, and many vanilla values have been altered as well.
Economy
The economy of Dawn of War II: Eternal is a very heavily modified version of the original economy. If you already know how to play Dawn of War II, then you already know the basics of Eternal's economy - the primary difference is an increased emphasis on holding points for resources and additional base building aspects.