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Requires
Tier 1
Cost
75
Cooldown
Makes an allied infantry squad dead 'ard. Lowers received melee damage by 50% for 20 seconds. Cooldown 50 seconds.
Requires
Tier 1
Cost
250
200
Cooldown
Get fightin' ya gits! For 20 seconds, all your infantry on the map do 15% more damage and have their speed increased by 1.5. All infantry squads in radius 50 of your hero will reinforce automatically. Cooldown 60 seconds.
Requires
Tier 1
Cost
75
Cooldown
Makes an allied infantry squad all sneaky like. Infiltrates the target for 40 seconds. Cooldown 40 seconds.
Requires
Tier 2
Cost
300
200
Cooldown
Requires
Tier 2
Cost
125
Cooldown
Show 'em whoz fastest! For 25 seconds, all allied vehicles have their speed increased by 3 and reload their weapons 25% faster. Cooldown 50 seconds.
Requires
Tier 1
Cost
50
Cooldown
Can it use more dakka? Of course, ya git! Increases an allied infantry unit's ranged damage by 25% for 20 seconds. Cooldown 50 seconds.
Requires
Tier 3
Cost
500
Cooldown
Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 50
explosive damage in radius 2, 6 small rokks that do 51 explosive damage in radius 3, 3 medium rokks that do 150 explosive damage in radius 4, 3 large rokks that do 400 explosive damage in radius 6, 3 huge rokks that do 400 explosive damage in radius 8, and one very huge rokk that does 475 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do
ability knockback on hit. Cooldown 120 seconds.
Requires
Tier 1
Cost
100
Cooldown
Hit 'em with da pointy end! Increases an allied infantry squad's melee damage by 40% and melee skill by 60 for 25 seconds. Cooldown 50 seconds.