Dark Crusade/Space Marines
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This page is about Dark Crusade units. For background information, see Space Marines.
Commanders
Force Commander | Primary commander | Provides attack and moral bonuses for troops. Excels at close combat. |
Chaplain | Secondary commander | Devastating melee attack. Dramatically increases the regeneration rate of surrounding units. |
Infantry
Servitor | Builder unit | Constructs all Space Marine buildings. |
Scout Marine Squad | Light infantry | Scout/recon/sniper unit. Good sight range. Can be upgraded to use infiltration (stealth). |
Space Marine Squad | Heavy infantry | Resilient general combat unit strong at range and close combat. Broad range of weapon upgrades. |
Assault Marine Squad
- 220 3
- Heavy infantry.
- Fast attack close combat unit.
- Jetpacks quickly around, and over, the battlefield.
- Melta bomb upgrade effective against vehicles.
- Effective against infantry.
Terminator Squad
- 240 100 3
- Heavy infantry.
- Very tough advanced combat unit. Slow moving.
- Can be teleported to any visible location from the Chapel Barracks
- Weapon upgrades effective against infantry and breaking morale.
- Effective against most unit types in close combat.
- Can be upgraded with a Teleporter
Assault Terminator Squad
- 240 100 3
- Heavy infantry.
- Very tough advanced combat unit. Slow moving. Excels at close combat.
- Can be teleported to any visible location from this structure.
- Foregoes ranged weaponry for additional close combat damage and defense.
- Effective against most unit types in close combat.
- Can't lose morale (as they are selected from the most faithful to the Emperor)
Grey Knights
- 180 90 3
- Space Marines from a secretive Chapter serving the Emperor's Inquisition.
- Elite infantry troops with Psyker abilities.
- Highly effective against daemons.
- Heavy infantry.
- Can't lose morale.
Librarian
- 245 80
- Infantry unit.
- Detects infiltrated units.
- Psychic unit with many powerful abilities focused on weakening enemy resolve.
Apothecary
Skull Probe
- 75
- Counts as infantry.
- Detects infiltrated units.
- Scout/fast moving detector unit with a good sight radius. No weaponry.
- Attach to squads to increase squad sight range.
Vehicles
Rhino Transport
- 75 70
- Vehicle. Tank.
- Transport tank. No weaponry.
- Can transport infantry units (except Terminators and Assault Marines).
- Can be equipped with smoke launcher ability.
- Limit of 3
Land Speeder
- 120 95 1
- Light vehicle.
- Very fast ranged attack unit.
- Can use skimmer ability to move over impassable terrain.
- Effective against infantry.
Dreadnought
- 170 305 3
- Walker vehicle.
- Support/siege unit.
- Can be upgraded with anti-infantry or anti-vehicle ranged weaponry.
- Effective against most unit types, very effective against vehicles and buildings in close combat.
Hellfire Dreadnought
- 100 250 3
- Walker vehicle.
- Anti-infantry.
- Dreadnought variant that foregoes close combat for more ranged weaponry.
- Fires rockets that do area effect damage and disrupt enemy infantry.
- Effective at dealing with massed infantry.
Whirlwind
- 190 300 5
- Vehicle.
- Light artillery tank.
- Artillery can be fired at very long range, and does not require line of sight.
- Artillery is highly inaccurate, especially when firing blind.
- Superior to the Hellfire Dreadnought for dealing with massed infantry.
Predator
- 165 300 5
- Heavy tank.
- Heavily armed and armored weapon platform.
- Effective against infantry.
- Can be upgraded to be effective against vehicles and buildings.
Land Raider
- 400 400 3
- Heavy vehicle.
- Super heavy transport tank/gunship.
- Can transport infantry units.
- Is the only transport that can carry Terminators.
- Effective against vehicles and buildings.
Honor Guard
First Company Terminator
- Veteran Terminator from the Blood Ravens First Company.
- First Company Terminators are drawn from the deadliest, most devout warriors in the chapter.
- Vested in sacred Terminator armor, which carries a small piece of the Emperor's own power armor.
- The Blood Ravens Chapter Master has tasked this mighty warrior to protect Captain Thule's person.
- Weapon upgrades effective against infantry and breaking morale.
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