Dark Crusade/Space Marines

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This page is about Dark Crusade units. For background information, see Space Marines.

Commanders

Dc sm thule icon.pngForce CommanderPrimary commanderProvides attack and moral bonuses for troops. Excels at close combat.
Wa sm chaplain icon.pngChaplainSecondary commanderDevastating melee attack. Dramatically increases the regeneration rate of surrounding units.

Infantry

Dow sm servitor icon.pngServitorBuilder unitConstructs all Space Marine buildings.
Dow scoutmarine icon.pngScout Marine SquadLight infantryScout/recon/sniper unit. Good sight range. Can be upgraded to use infiltration (stealth).
Dow tacticalmarine icon.pngSpace Marine SquadHeavy infantryResilient general combat unit strong at range and close combat. Broad range of weapon upgrades.

Assault Marine Squad

Dow sm assaultmarine icon.png
  • Dow req.png 220 Squad Cap 3
  • Heavy infantry.
  • Fast attack close combat unit.
  • Jetpacks quickly around, and over, the battlefield.
  • Melta bomb upgrade effective against vehicles.
  • Effective against infantry.

Terminator Squad

Dow sm terminator icon.png
  • Dow req.png 240 Dow pow.png 100 Squad Cap 3
  • Heavy infantry.
  • Very tough advanced combat unit. Slow moving.
  • Can be teleported to any visible location from the Chapel Barracks
  • Weapon upgrades effective against infantry and breaking morale.
  • Effective against most unit types in close combat.
  • Can be upgraded with a Teleporter

Assault Terminator Squad

Dow terminator assault icon.png
  • Dow req.png 240 Dow pow.png 100 Squad Cap 3
  • Heavy infantry.
  • Very tough advanced combat unit. Slow moving. Excels at close combat.
  • Can be teleported to any visible location from this structure.
  • Foregoes ranged weaponry for additional close combat damage and defense.
  • Effective against most unit types in close combat.
  • Can't lose morale (as they are selected from the most faithful to the Emperor)

Grey Knights

Dc sm grey knights icon.png
  • Dow req.png 180 Dow pow.png 90 Squad Cap 3
  • Space Marines from a secretive Chapter serving the Emperor's Inquisition.
  • Elite infantry troops with Psyker abilities.
  • Highly effective against daemons.
  • Heavy infantry.
  • Can't lose morale.

Librarian

Dow sm librarian icon.png
  • Dow req.png 245 Dow pow.png 80
  • Infantry unit.
  • Detects infiltrated units.
  • Psychic unit with many powerful abilities focused on weakening enemy resolve.

Apothecary

Dow sm apothecary icon.png
  • Dow req.png 60 Dow pow.png 15
  • Heavy infantry.
  • Healer unit.
  • Enhances regeneration rates of nearby infantry.

Skull Probe

Dow sm skullprobe icon.png
  • Dow req.png 75
  • Counts as infantry.
  • Detects infiltrated units.
  • Scout/fast moving detector unit with a good sight radius. No weaponry.
  • Attach to squads to increase squad sight range.

Vehicles

Rhino Transport

Dow sm rhino icon.png
  • Dow req.png 75 Dow pow.png 70
  • Vehicle. Tank.
  • Transport tank. No weaponry.
  • Can transport infantry units (except Terminators and Assault Marines).
  • Can be equipped with smoke launcher ability.
  • Limit of 3

Land Speeder

Dow sm land speeder icon.png
  • Dow req.png 120 Dow pow.png 95 Vehicle Cap 1
  • Light vehicle.
  • Very fast ranged attack unit.
  • Can use skimmer ability to move over impassable terrain.
  • Effective against infantry.

Dreadnought

Dow sm dreadnought icon.png
  • Dow req.png 170 Dow pow.png 305 Vehicle Cap 3
  • Walker vehicle.
  • Support/siege unit.
  • Can be upgraded with anti-infantry or anti-vehicle ranged weaponry.
  • Effective against most unit types, very effective against vehicles and buildings in close combat.

Hellfire Dreadnought

Dow sm hellfire dreadnought icon.png
  • Dow req.png 100 Dow pow.png 250 Vehicle Cap 3
  • Walker vehicle.
  • Anti-infantry.
  • Dreadnought variant that foregoes close combat for more ranged weaponry.
  • Fires rockets that do area effect damage and disrupt enemy infantry.
  • Effective at dealing with massed infantry.

Whirlwind

Dow sm whirlwind icon.png
  • Dow req.png 190 Dow pow.png 300 Vehicle Cap 5
  • Vehicle.
  • Light artillery tank.
  • Artillery can be fired at very long range, and does not require line of sight.
  • Artillery is highly inaccurate, especially when firing blind.
  • Superior to the Hellfire Dreadnought for dealing with massed infantry.

Predator

Dow sm predator icon.png
  • Dow req.png 165 Dow pow.png 300 Vehicle Cap 5
  • Heavy tank.
  • Heavily armed and armored weapon platform.
  • Effective against infantry.
  • Can be upgraded to be effective against vehicles and buildings.

Land Raider

Dow sm land raider icon.png
  • Dow req.png 400 Dow pow.png 400 Vehicle Cap 3
  • Heavy vehicle.
  • Super heavy transport tank/gunship.
  • Can transport infantry units.
  • Is the only transport that can carry Terminators.
  • Effective against vehicles and buildings.

Honor Guard

First Company Terminator

Dow sm terminator icon.png
  • Veteran Terminator from the Blood Ravens First Company.
  • First Company Terminators are drawn from the deadliest, most devout warriors in the chapter.
  • Vested in sacred Terminator armor, which carries a small piece of the Emperor's own power armor.
  • The Blood Ravens Chapter Master has tasked this mighty warrior to protect Captain Thule's person.
  • Weapon upgrades effective against infantry and breaking morale.



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