Category:Elite multiplayer exclusive units
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Chaos Space Marines
Chaos Raptors | Jump pack unit that causes suppression to nearby enemies when landing. |
Chaos Terminators | Chaos Terminators are immune to suppression but cannot fall back. When Chaos Terminators kill enemy units they lower their morale reducing their damage done and increasing damage taken. |
Land Raider Phobos | Heavy long-range firebase with transport capabilities. Slow and fragile but dealing very high damage to vehicles. |
Space Marines
Whirlwind | Mobile artillery unit that fires disruptive missile barrages. |
Sternguard Veteran Squad | First Company veteran infantry. Tough and capable ranged infantry with specialised ammunition to deal with any target. |
Vanguard Veteran Squad | Elite heavy jump infantry. Durable and effective at disruption and melee. |
Grey Knights
Interceptor Squad | Heavily armored melee unit that teleports into close combat. Values for Justicar in parentheses. |
- REDIRECT Elite/Inquisitorial Stormtroopers
Purgation Squad | Heavily armed ranged squad. Armed with incinerator cannons effective against light infantry, units in cover or garrison, and buildings. |
Strike Squad | A backbone infantry unit, the Strike Squad is much more effective in close combat than a generic Tactical Squad, but has less ranged firepower. Armed with Nemesis halberds (23.03 melee DPS) and storm bolters (13.68 piercing DPS). Stats for Justicar death given in parentheses. |
Rhino | An early-access vehicle with super heavy infantry armor. Transports infantry units across the battlefield, but cannot reinforce them. Can be upgraded with vehicle armor type and weapons. |
Grey Knight Dreadnought | Heavy walker vehicle with psychic powers in addition to its mundane physical might. Armed with a close combat blade (73.33 heavy melee DPS) and a multi-melta cannon (54.29 melta DPS). The ranged weapon may be replaced with a close combat fist, an inferno cannon, or a plasma cannon. |
Terminator Librarian | Psyker sub-commander capable of powerful damage and support abilities. Armed with a Nemesis sword (55.33 power melee DPS) and a storm bolter (17.89 piercing DPS). |
Grey Knight Terminators | Terminators are elite infantry immune to suppression and able to teleport. Grey Knight Terminators passively sap 1.7 per second from nearby enemies. Armed with Nemesis force halberds (53.33 power melee DPS with splash damage) and storm bolters (26.15 piercing DPS) they have the option to upgrade their ranged weaponry with an Incinerator or Psycannon. Grey Knight Terminators do not gain experience. |
Grey Knight Paladins | Paladins are special Terminators that passively inspire nearby allies, increasing their damage by 5% and decreasing received damage by 10%. Armed with Nemesis force hammers (66.67 heavy melee DPS) and storm bolters (26.15 piercing DPS). Paladins do not gain experience. |
Land Raider Crusader | Heavy transport tank, equipped with hurricane bolters, a multi-melta, and a twin-linked assault cannon. Acts as a reinforce point with a healing aura. Air-dropped to the map by a Thunderhawk. Super unit, cannot level. |
Eldar
Guardian Weapon Team |
Dark Reaper Squad | Heavily armoured long-range fire support squad with rapid-fire missile launchers. Stats in parentheses for the Exarch. |
Elite/Fire Dragon Squad
Orks
Elite/Flash Gitz Elite/Painboy
Tyranids
Elite/Doom of Malantai
Imperial Guard
Elite/Kasrkin Elite/Artillery Spotters
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