Chaos Armory
Jump to navigation
Jump to search
The Chaos Armory serves as the weapons research center of the Chaos Space Marines in Dawn of War. It is available for construction once the Chaos Temple is built. This Building allows the player to enhance the strength of Infantry, Heavy Infantry and Commander Units. Constructing an Armory costs 175 Requisition and 50 Power. Since each building can only research one upgrade at a time, it is recommended to that the player builds multiple Chaos Armories to hasten the research time. The building features 3100 Hit Points and like all artificial constructs, it has no Morale.
Description
- Allows weapon upgrades on Chaos Space Marine, Cultist, and Raptor squads.
- Contains research to improve infantry squads and Aspiring Champion.
- Projects an aura that increases your units' regeneration rate, and hurts enemy morale regeneration.
Technologies
Heavy Weapon Increase
- 75 75
- Upgrades maximum number of heavy weapons add-ons Chaos Space Marines and Raptor squads can carry. Increases Chaos Space Marine heavy weapon slots by +2, totaling up to 4 slots and Raptor heavy weapon slots by +1, totaling up to 2 slots.
Target Finders
- 100 50
- Equips all Chaos Space Marine squads with Target Finder wargear which improves ranged weapon accuracy. Upgrade translates to all Chaos Space Marine ranged weapon upgrade. This is the first of two possible upgrades.
Enhanced Target Finders
- 150 100
- Equips all Chaos Space Marine squads with Target Finder wargear which improves ranged weapon accuracy. Upgrade translates to all Chaos Space Marine ranged weapon upgrade. This is the Second of two possible upgrades.
Bionics Level 1
- 100 50
- Equips all Chaos Space Marines and Raptors with Bionics wargear. Increases maximum health of Chaos Space Marines, Aspiring Champions, and Raptors. This is the first of two possible upgrades.
Bionics Level 2
- 150 100
- Equips all Chaos Space Marines and Raptors with Bionics wargear. Increases maximum health of Chaos Space Marines, Aspiring Champions, and Raptors. This is the Second of two possible upgrades.
Power Sword
- 40 20
- Equips all Aspiring Champions with Power Swords which are powerful close combat weapons. Power Swords ignore armor, making them more effective at close combat. This is the first of two possible upgrades.
Power Fist
- 50 30
- Equips all Aspiring Champions with Power Fists which are powerful close combat weapons. Power Fists ignore armor and greatly increases the user's strength, making them very effective against most unit types, including Vehicles, and Heavy Infantry. This is the Second of two possible upgrades.
Plasma Pistols
- 60 35
- Equips the Chaos Lord, Chaos Sorcerer, and all Aspiring Champions with Plasma Pistols which are effective against Heavy Infantry.
Furious Charge Skill
- 100 25
- Cultists and Chaos Space Marines receive the Furious Charge Skill. These squads will charge into close combat, increasing their speed and damage when they enter melee combat.