Dawn of War II/Chaos Heretics

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StatsLevelingWeaponsAbilitiesUpgrades • Strategy

Chaos Heretics
Infantry
Dow2 csm heretics icon.png Dow2 dec anti infantry melee.png Faction Chaos Space Marines Health 600 Buy Reinf. Upkeep
Tier 1 Courage 100 Dow2 requisition.png 210 13 2.55
Armor infantry_fire_resist Sight radius 50 Dow2 power.png 0
Size small Detect radius 5 Dow2 popcap.png 8 1
XP value 42 Speed 5 Dow2 time.png 20 1.9
Death +3 Model count 8
Melee skill 75
Lightly armed melee unit capable of detonating themselves to damage and suppress nearby enemies. May construct Shrines and use Worship to bolster nearby Chaos units. Data version: 2.6.0

Chaos Heretics (simply "tics" in online shorthand) are corrupted humans serving the ruinous powers of Chaos alongside Chaos Space Marines and Chaos Daemons. A squad of Heretics serves as the Chaos starting unit in Dawn of War II multiplayer.

  • Fragile unit with low health but decent damage in melee
  • Doom Blast makes them a good melee counter
  • Devastating against infantry with low-health models
  • Can upgrade to grenade launchers to counter mass ranged infantry or suppression squads
  • Shrines are situational but may be useful
  • Worship is essential to most Chaos play

Effective use of Chaos Heretics and the Worship ability is central to the entire Chaos faction, which relies heavily on Tier 2 and especially the daemonic units (Bloodcrusher and Bloodletters) that gain extra benefits from Worship.

Worship

There are three versions of the Worship ability, determined on which Chaos hero you choose:

  • Chaos Lord (Khorne): Increases the speed of nearby units
  • Plague Champion (Nurgle): Increases the health regeneration of nearby units
  • Chaos Sorcerer (Tzeentch): Infiltrates nearby units

Gallery