Dawn of War II/Chaos Heretics
Jump to navigation
Jump to search
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Chaos Heretics Infantry |
||||||||
---|---|---|---|---|---|---|---|---|
Faction | Chaos Space Marines | Health | 600 | Buy | Reinf. | Upkeep | ||
Tier | 1 | Courage | 100 | 210 | 13 | 2.55 | ||
Armor | infantry_fire_resist | Sight radius | 50 | 0 | ||||
Size | small | Detect radius | 5 | 8 | 1 | |||
XP value | 42 | Speed | 5 | 20 | 1.9 | |||
Death | +3 | Model count | 8 | |||||
Melee skill | 75 | |||||||
Lightly armed melee unit capable of detonating themselves to damage and suppress nearby enemies. May construct Shrines and use Worship to bolster nearby Chaos units. | Data version: 2.6.0 |
Chaos Heretics (simply "tics" in online shorthand) are corrupted humans serving the ruinous powers of Chaos alongside Chaos Space Marines and Chaos Daemons. A squad of Heretics serves as the Chaos starting unit in Dawn of War II multiplayer.
- Fragile unit with low health but decent damage in melee
- Doom Blast makes them a good melee counter
- Devastating against infantry with low-health models
- Can upgrade to grenade launchers to counter mass ranged infantry or suppression squads
- Shrines are situational but may be useful
- Worship is essential to most Chaos play
Effective use of Chaos Heretics and the Worship ability is central to the entire Chaos faction, which relies heavily on Tier 2 and especially the daemonic units (Bloodcrusher and Bloodletters) that gain extra benefits from Worship.
Worship
There are three versions of the Worship ability, determined on which Chaos hero you choose:
- Chaos Lord (Khorne): Increases the speed of nearby units
- Plague Champion (Nurgle): Increases the health regeneration of nearby units
- Chaos Sorcerer (Tzeentch): Infiltrates nearby units