Dawn of War II/Falcon/Strategy

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

This is written for patch 2.6.0 balance.

Overview

The Falcon is an armed transport, somewhat heavier (slower and better armed) than other transports. It is the most expensive transport in the game, but also probably the most powerful.

The Falcon carries three weapons, which add up to about 65 DPS against infantry targets, somewhat more than a Razorback does, and one of the guns does moderate anti-vehicle damage because of its damage type (23 DPS venom cannon). This weapon also gets 150% against heavy infantry targets.

The vehicle has 500 health and no armor upgrade, but the T3 Energy Field upgrade more than makes up for it. The Field basically gives another 500 health, which regenerates without repair when it is turned off. This makes the Falcon easily the most robust tank-type vehicle.

The downside is the Falcon's speed, which makes it vulnerable to all kinds of counters and very risky to drive too deep towards the enemy. It doesn't speed up troop relocation either, since with Fleet of Foot most Eldar units can move faster on their own. The Falcon is more of a support vehicle offering some firepower and reinforcement capacity (note, however, that spam-reinforcing Eldar squads like Orks do with the Wartrukk will probably ruin your economy).

Upgrades

Energy Field

Excellent T3 upgrade that absorbs 5 damage for 1 energy and makes the Falcon one of the best units in the game. If you have a Falcon in T3, always get it.

Synergies

The Falcon has no special hero synergy, since Eldar heroes lack vehicle-related abilities. Guardians work well with it, since they are the Eldar repair unit and can take cover from AoE, melee or overwhelming ranged fire inside the transport. Defensive Banshees that reinforce from the Falcon can be very powerful, although reinforcement costs will quickly get expensive.