Dawn of War II/Force Commander/Upgrades
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Weapons
Power Sword | |||||
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Unit(s) | Force Commander | Equips a power sword and plasma pistol, effective against infantry and heavy infantry. Allied infantry have their damage bonus from Battle Cry increased to 15% per attack. | |||
Tier | 1 | ||||
Cost | 100 20 20 | ||||
Chainsword and Storm Shield | |||||
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Unit(s) | Force Commander | Reduces the Force Commander's received ranged damage by 20%, increases health by 200, and grants the Defend ability, giving further resistance to ranged damage and suppression immunity to the hero and nearby allied infantry. | |||
Tier | 1 | ||||
Cost | 125 25 20 | ||||
Power Fist | |||||
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Unit(s) | Force Commander | Equips a slow but deadly power fist effective against all targets. Also grants the Flesh Over Steel ability that disables a targeted vehicle. | |||
Tier | 2 | ||||
Cost | 150 50 20 | ||||
Thunder Hammer | |||||
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Unit(s) | Force Commander | Equips a disruptive two-handed hammer that has a 15% chance to deal weapon knockback with each blow. Very effective against infantry and heavy infantry. | |||
Tier | 2 | ||||
Cost | 150 30 20 | ||||
Armor
Artificer Armor (Force Commander) | |||||
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Unit(s) | Force Commander | Increases the Force Commander's health by 200, health regeneration by 0.1 (1.0 hp/s), and energy by 20. | |||
Tier | 1 | ||||
Cost | 100 20 20 | ||||
Armor of Alacrity | |||||
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Unit(s) | Force Commander | Increases the Force Commander's health by 100, speed by 0.5, and grants the Sprint ability that temporarily increases speed. | |||
Tier | 1 | ||||
Cost | 110 20 20 | ||||
Terminator Armor | |||||
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Unit(s) | Force Commander | Permanently equips the Force Commander with Terminator armor, changing him into an entirely different unit. His health is increased to 2500, but he loses any gained levels and access to normal wargear, gaining access to Terminator weapons instead. | |||
Tier | 3 | ||||
Cost | 200 100 20 | ||||
Accessories
Iron Halo | |||||
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Unit(s) | Force Commander | Grants the Iron Halo ability which allows the Force Commander to absorb damage at the cost of energy. | |||
Tier | 1 | ||||
Cost | 120 30 15 | ||||
Sacred Standard | |||||
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Unit(s) | Force Commander | Equips the Sacred Standard which inspires allied infantry in radius 25, increasing their damage by 25%. If the Force Commander falls in battle, the damage bonus increases to 40%. | |||
Tier | 3 | ||||
Cost | 140 30 15 | ||||
Teleporter Pack | |||||
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Unit(s) | Force Commander | Grants the Teleport ability. | |||
Tier | 2 | ||||
Cost | 100 40 15 | ||||