Dawn of War II/Ravener Brood
Jump to navigation
Jump to search
Raveners (Tyranicus ophidius subterra in High Gothic) are burrowing Tyranids, their Dawn of War II equivalent of jump infantry like Stormboyz, only bursting up from the ground instead of dropping on the enemy. Raveners are primarily melee creatures but can be upgraded with ranged weaponry.
Auras
Melee Resistance Aura | |||
---|---|---|---|
Unit(s) | Heroes and most melee units | ||
Requires | Default ability | ||
Cost | Always active | ||
Effects | This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. | ||
Data version: 2.6.0 |
Weapons
Scything Talons | ||||||
---|---|---|---|---|---|---|
Damage | 35 | Wpn family | power_melee_pvp | |||
Range | - | Dmg type | melee_power_weapons_pvp | |||
Moving acc | 100% | Wpn class | melee | |||
Notes | ||||||
DPS | ||||||
Raw: 19.44 | huge | large | medium | small | tiny | |
commander | 19.44 | 19.44 | ||||
infantry | 19.44 | 19.44 | ||||
infantry_fire_resist | 19.44 | |||||
heavy_infantry | 25.28 | 25.28 | ||||
super_heavy_infantry | 25.28 | |||||
vehicle | 2.92 | |||||
building | 14.58 | |||||
building_defence | 6.81 | |||||
building_light | 4.86 | 4.86 | 4.86 | |||
Cover | ||||||
open | light | heavy | garrison | shield | ||
damage | 1 | 1 | 1 | 1 | 1 | |
accuracy | 1 | 0.9 | 0.75 | 0.5 | 1 |
Abilities
Burrow Strike | Raveners can burrow deep into the ground and resurface with explosive force in the middle of the enemy position. |
Upgrades
Devourer | Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry. |
Enhanced Muscle Coil | Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies. |