Dawn of War II/Seer Council
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Seer Council Infantry |
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---|---|---|---|---|---|---|---|---|
Faction | Eldar | Health | 2500 | Buy | Reinf. | Upkeep | ||
Tier | 3 | Courage | 100 | 700 | 80 | 10.2 | ||
Armor | infantry | Sight radius | 40 | 15 | ||||
Size | small | Detect radius | 5 | 20 | 4 | |||
XP value | 200 | Speed | 5.5 | 9 | ||||
Death | +16 | Model count | 5 | |||||
Melee skill | 70 | |||||||
A melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies and making them resistant to suppression. | Data version: 2.6.0 |
The Seer Council is an Eldar T3 elite call-in unit in Dawn of War II multiplayer. It is a melee squad of Warlocks only available to the Farseer hero and must be purchased through a global ability that costs 700 350.
- Elite melee unit that moves fast and knocks back opponents
- The ultimate heavy infantry killer
- Minor support capacity (energy aura)