Dawn of War II/Techmarine/Upgrades

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weapons

Master-Crafted Bolter (Techmarine)   
Sm wp tech master crafted bolter.png Unit(s) Techmarine Equips a bolter effective against infantry. Grants the High Powered Shot ability which causes suppression and damage.
Tier 1
Cost Dow2 req 16.png100 Dow2 pow 16.png30 Time (seconds)20
Plasma Gun (Techmarine)   
Dow2 sm plasma gun.png Unit(s) Techmarine Equips a plasma gun effective against heavy infantry. Grants the Plasma Overcharge ability which increases rate of fire for a time.
Tier 2
Cost Dow2 req 16.png100 Dow2 pow 16.png25 Time (seconds)15
Consecrated Bolter   
Dow2 sm wp1 bolter rare.png Unit(s) Techmarine Equips a bolter effective against infantry. Grants the Brothers in Arms ability which increases the ranged damage of the Techmarine and nearby allied infantry.
Tier 2
Cost Dow2 req 16.png135 Dow2 pow 16.png25 Time (seconds)20
Meltagun   
Dow2 sm meltagun rare.png Unit(s) Techmarine Equips a melta gun, which is effective against all armor types but has limited range.
Tier 2
Cost Dow2 req 16.png100 Dow2 pow 16.png25 Time (seconds)15

Armor

Artificer Armor (Techmarine)   
Dow2 sm arm power armour r epic.png Unit(s) Techmarine Enables the Proximity Mine ability. Also increases the Techmarine's health by 200 and health regeneration by 0.5.
Tier 1
Cost Dow2 req 16.png110 Dow2 pow 16.png25 Time (seconds)20
Bionics   
Dow2 sm arm tech bionics.png Unit(s) Techmarine Grants the Powerful Sweep ability that damages and knocks back enemies around the Techmarine. Also increases health by 150.
Tier 1
Cost Dow2 req 16.png100 Dow2 pow 16.png20 Time (seconds)20
Signum Armor   
Dow2 sm arm power armour raven barding flight.png Unit(s) Techmarine Grants the Mark Target ability which increases the damage taken by the targeted enemy. Also increases the Techmarine's ranged damage by 10% and health by 50.
Tier 2
Cost Dow2 req 16.png135 Dow2 pow 16.png30 Time (seconds)20

Accessories

Orbs of the Omnissiah   
Dow2 sm tech orbs of omnissiah.png Unit(s) Techmarine Grants the Orbs of the Omnissiah ability, grenades which disable and damage vehicles and burn energy from their targets.
Tier 2
Cost Dow2 req 16.png120 Dow2 pow 16.png25 Time (seconds)15
Refractor Field   
Dow2 sm acc tech refractor field.png Unit(s) Techmarine Grants the Refractor Field ability that allows the Techmarine to absorb damage at the cost of energy.
Tier 2
Cost Dow2 req 16.png125 Dow2 pow 16.png25 Time (seconds)15