Dawn of War II/Techmarine/Upgrades
< Dawn of War II | Techmarine
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Weapons
Master-Crafted Bolter (Techmarine) | |||||
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Unit(s) | Techmarine | Equips a bolter effective against infantry. Grants the High Powered Shot ability which causes suppression and damage. | |||
Tier | 1 | ||||
Cost | 100 30 20 | ||||
Plasma Gun (Techmarine) | |||||
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Unit(s) | Techmarine | Equips a plasma gun effective against heavy infantry. Grants the Plasma Overcharge ability which increases rate of fire for a time. | |||
Tier | 2 | ||||
Cost | 100 25 15 | ||||
Consecrated Bolter | |||||
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Unit(s) | Techmarine | Equips a bolter effective against infantry. Grants the Brothers in Arms ability which increases the ranged damage of the Techmarine and nearby allied infantry. | |||
Tier | 2 | ||||
Cost | 135 25 20 | ||||
Meltagun | |||||
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Unit(s) | Techmarine | Equips a melta gun, which is effective against all armor types but has limited range. | |||
Tier | 2 | ||||
Cost | 100 25 15 | ||||
Armor
Artificer Armor (Techmarine) | |||||
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Unit(s) | Techmarine | Enables the Proximity Mine ability. Also increases the Techmarine's health by 200 and health regeneration by 0.5. | |||
Tier | 1 | ||||
Cost | 110 25 20 | ||||
Bionics | |||||
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Unit(s) | Techmarine | Grants the Powerful Sweep ability that damages and knocks back enemies around the Techmarine. Also increases health by 150. | |||
Tier | 1 | ||||
Cost | 100 20 20 | ||||
Signum Armor | |||||
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Unit(s) | Techmarine | Grants the Mark Target ability which increases the damage taken by the targeted enemy. Also increases the Techmarine's ranged damage by 10% and health by 50. | |||
Tier | 2 | ||||
Cost | 135 30 20 | ||||
Accessories
Orbs of the Omnissiah | |||||
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Unit(s) | Techmarine | Grants the Orbs of the Omnissiah ability, grenades which disable and damage vehicles and burn energy from their targets. | |||
Tier | 2 | ||||
Cost | 120 25 15 | ||||
Refractor Field | |||||
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Unit(s) | Techmarine | Grants the Refractor Field ability that allows the Techmarine to absorb damage at the cost of energy. | |||
Tier | 2 | ||||
Cost | 125 25 15 | ||||