Dawn of War II/Terminator Squad/Abilities
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Teleport | |||||
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Unit(s) | All Terminator units | Teleport to the chosen location. Range 45, cooldown 60 seconds. | |||
Requires | Default ability | ||||
Cost | None | ||||
Cleansing Flame (Terminator Squad) | |||||
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Unit(s) | Terminator Squad | Burn the targeted area with righteous flame, dealing 30 flame damage every second in radius 15. Ability lasts 30 seconds or until the Terminators move. 25 range, cooldown 45 seconds. | |||
Requires | Heavy Flamer | ||||
Cost | None | ||||
Cyclone Missile Barrage | |||||
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Unit(s) | Terminator Squad | Fire a cluster of 14 missiles, each doing up to 50 barrage damage, 20 courage damage, and weapon knockback in radius 5. Proximity to the target reduces scatter. Cooldown 60 seconds. | |||
Requires | Cyclone Missile Launcher | ||||
Cost | None | ||||