Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Warlock Energy Aura |
|
Unit(s) |
Warlock (hero) |
Allied infantry and heroes within a radius of 15 from the Warlock regenerate energy 30% faster. |
Requires |
Default ability |
Cost |
Always active |
Wraithsight |
|
Unit(s) |
Farseer, all Warlocks |
Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds). |
Requires |
Default ability |
Cost |
Always active |
Fleet of Foot |
|
Unit(s) |
Various Eldar infantry |
Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds. |
Requires |
Varies |
Cost |
40 |
Destructor |
|
Unit(s) |
Warlock |
Fires a roiling blast of psychic energy that does 54 grenade damage in radius 5. Cooldown 40 seconds. |
Requires |
Nothing |
Cost |
40 |
Global abilities
Webway Gate |
|
Unit(s) |
All Eldar heroes |
A transportation gate which can be garrisoned by allied infantry, allowing them to re-emerge from any Webway Gate on the map. The Farseer's gates are infiltrated once fully built and possess an active ability. |
Requires |
Tier 1 |
Cost |
125 3 15 |
Swift Movement |
|
Unit(s) |
Warlock |
Increases the speed of all allied infantry by 2 for 20 seconds. Does not decrease damage like Fleet of Foot. Cooldown 50 seconds. |
Requires |
Tier 1 |
Cost |
75 |
Distort Field |
|
Unit(s) |
Warlock |
Reduces the received ranged damage of an allied infantry unit by 50% for 20 seconds. Cooldown 50 seconds. |
Requires |
Tier 1 |
Cost |
75 |
Eldritch Storm |
|
Unit(s) |
All Eldar heroes |
After a 5 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 5. Vehicles struck by a bolt are disabled for 10 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Cooldown 120 seconds. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Immolate (Warlock) |
|
Unit(s) |
Warlock |
Engulf an area with radius 7 in wreathing flames, doing 15 legacy flame damage every second for 7 seconds. 50 second cooldown. |
Requires |
Immolator |
Cost |
50 |
Ethereal Slash |
|
Unit(s) |
Warlock |
Slashes enemies with a myriad of ethereal blades. The Warlock attacks in each direction, doing 25 melee damage and weapon knockback in radius 5 along a line of length 12.5. Cooldown 50 seconds. |
Requires |
Witchblade of Kurnous |
Cost |
80 |
Psychic Shield |
|
Unit(s) |
Warlock |
Creates a psychic shield that causes damage to reduce energy rather than health. Shield strength is 5 damage taken per 1 energy drained. |
Requires |
Champion's Robe |
Cost |
1 per 5 damage |
Cloaking Shroud |
|
Unit(s) |
Warlock |
Infiltrates allies in radius 15 around the Warlock and lowers their received ranged damage by 15% and received suppression by 30%. The Warlock gains 50% lowered received ranged damage and 25% lowered received suppression. |
Requires |
Cloak of Shadows |
Cost |
3 per second |
Providence |
|
Unit(s) |
Warlock |
Become invulnerable, immune to weapon knockback, and have energy regeneration increased by 25 e/s for 25 seconds. The Warlock's other ability cooldowns are reduced to 10% of normal if used while Providence is active. Ability charged by taking 450 damage. 150 second cooldown. |
Requires |
Providence |
Cost |
0 (must be charged) |
Channeling |
|
Unit(s) |
Warlock |
Forms a psychic bond with the targeted allied infantry unit, healing them for 10 health every second and increasing energy regeneration by 200% for 15 seconds. The Warlock must remain stationary or the bond is broken. Cooldown 60 seconds. |
Requires |
Channeling Runes |
Cost |
50 |
Warp Throw |
|
Unit(s) |
Warlock |
Throws enemy infantry in radius 12 of the target location into the targeted direction using weapon knockback. Cooldown 60 seconds. |
Requires |
Warp Throw |
Cost |
45 |
Heart of Darkness |
|
Unit(s) |
Warlock |
Instantly restores 80 energy to the Warlock. Ability charged by taking 250 damage. Cooldown 60 seconds. |
Requires |
Heart of Darkness |
Cost |
0 (must be charged) |