Elite/Dire Avenger Squad/Abilities

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StatsLevelingWeaponsAbilities • Upgrades • Strategy

Default abilities

Repair   
Dow2 repair icon.png Unit(s) Various squads and heroes Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.
Requires Default ability
Cost None

Aspect of Avenger

Fleet of Foot   
Rt eld fleet of foot.png Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Time (seconds)35 second cooldown.
Requires Varies
Cost Dow2 energy 16.png40
Plasma Grenade   
Dow2 eld plasma grenade icon.png Unit(s) Dire Avenger Squad Throw a grenade with 22 range, causing up to 260 grenade damage and weapon knockback in a 4.5 radius. Time (seconds)75 second cooldown.
Requires Aspect of Avenger
Cost Dow2 energy 16.png60

Elite/Energy Shield

Exarch abilities

Elite/Warlock Defense Aura

Wraithsight   
Dow2 wil focus mastery.png Unit(s) Farseer, all Warlocks Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds).
Requires Default ability
Cost Always active

Elite/Embolden