Elite/Dire Avenger Squad/Abilities
< Elite | Dire Avenger Squad
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Repair | |||||
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Unit(s) | Various squads and heroes | Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds. | |||
Requires | Default ability | ||||
Cost | None | ||||
Aspect of Avenger
Fleet of Foot | |||||
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Unit(s) | Various Eldar infantry | Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. 35 second cooldown. | |||
Requires | Varies | ||||
Cost | 40 | ||||
Plasma Grenade | |||||
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Unit(s) | Dire Avenger Squad | Throw a grenade with 22 range, causing up to 260 grenade damage and weapon knockback in a 4.5 radius. 75 second cooldown. | |||
Requires | Aspect of Avenger | ||||
Cost | 60 | ||||
Elite/Energy Shield
Exarch abilities
Elite/Warlock Defense Aura
Elite/Embolden