Elite/Farseer/Abilities

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StatsLevelingWeaponsAbilitiesUpgrades • Strategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Wraithsight   
Dow2 wil focus mastery.png Unit(s) Farseer, all Warlocks Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds).
Requires Default ability
Cost Always active
Fleet of Foot   
Rt eld fleet of foot.png Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Time (seconds)35 second cooldown.
Requires Varies
Cost Dow2 energy 16.png40
Guide   
Dow2 eld guide.png Unit(s) Farseer Increases the range and damage of an allied unit by 30% for Time (seconds)10 seconds. Time (seconds)30 second cooldown.
Requires Default ability
Cost Dow2 energy 16.png40

Global abilities

Webway Gate   
Dow2 eld webway gate icon.png Unit(s) All Eldar heroes Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen. Webway Gates have a sight radius of 25.
Requires Tier 1
Cost Dow2 global 16.png75 Time (seconds)15
Farsight   
Dow2 eld farsight icon.png Unit(s) Farseer Reveals the fog of war and detects infiltrated units in radius 35 of the targeted area for Time (seconds)60 seconds.

Time (seconds)40 second cooldown.
Requires Tier 1
Cost Dow2 global 16.png50
Summon Autarch   
Dow2r eld summon autarch.png Unit(s) All Eldar heroes Summons an Autarch commander equipped with Swooping Hawk wings. Can leap across the battlefield. Passive aura strengthens nearby Eldar infantry. Inspires nearby allies with each kill. Can be returned to the global ability bar and re-summoned for only Dow2 global 16.png150. Cooldown 100 seconds.
Requires Tier 2
Cost Dow2 req 16.png350 Dow2 pow 16.png50 Dow2 pop 16.png5 Dow2 global 16.png150
Summon Seer Council   
Dow2 eld summon seer council icon.png Unit(s) Farseer Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by Dow2 energy 16.png3 per second and reduces received suppression by 50% for allied infantry in radius 12. Time (seconds)300 second cooldown.
Requires Tier 3
Cost Dow2 req 16.png500 Dow2 pop 16.png20 Dow2 global 16.png300
Eldritch Storm   
Dow2 eld eldritch storm icon.png Unit(s) All Eldar heroes After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, the first 6 bolts doing 125 explosive damage and ability knockback in radius 6, and every subsequent bolt deals 50 explosive damage. Vehicles within radius 3 of a bolt are unable to move or attack for 14 seconds, and have their rotation rate reduced by 80%. Starting from the eye of the storm, 9 points are struck with 3 bolts each, with a 0.5 second delay between points, aside from the first, and a 0.3 second delay between bolts. There is a 1 second delay between the first strike and the second. Time (seconds)120 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png500

Wargear abilities

Doom   
Dow2 eld doom.png Unit(s) Farseer Increases the received damage of an enemy unit by 40% for Time (seconds)10 seconds.

Time (seconds)30 second cooldown.
Requires Doombringer
Cost Dow2 energy 16.png50
Fortune   
Dow2 eld fortune.png Unit(s) Farseer Reduces the received damage of an allied unit by 30% for Time (seconds)15 seconds.

Time (seconds)30 second cooldown.
Requires Armor of Fortune
Cost Dow2 energy 16.png45
Levitation Field   
Dow2 eld levitation field.png Unit(s) Farseer Lifts enemies in radius 10 around the Farseer into the air, disabling them for Time (seconds)6.5 seconds with weapon knockback. At the end of the ability, targets are thrown and take 50 piercing damage. Levitated enemies take 25% less damage. Time (seconds)50 second cooldown.
Requires Gravity Blade
Cost Dow2 energy 16.png50
Mind War   
Dow2 eld mind war.png Unit(s) Farseer Engages in a duel of minds with a single enemy infantry unit. The target takes 50 heavy melee damage and 100 courage damage every second for Time (seconds)5 seconds.

Time (seconds)40 second cooldown.
Requires Ghosthelm
Cost Dow2 energy 16.png40
Psychic Storm   
Elite eld psychic storm.png Unit(s) Farseer Levitats the Farseer, freezing her in place, as she fires a rolling blast of psychic energy damaging her enemies. Range 35, radius 10. Deals 18 courage damage and 6 melee_power_weapons_pvp damage every half second for Time (seconds)8 seconds inside the affected area.

Time (seconds)90 second cooldown.
Requires Rune Armor
Cost Dow2 energy 16.png55
Spiritual Rites   
Dow2 eld spiritual rites.png Unit(s) Farseer Restores Dow2 energy 16.png60 energy and 200 health to the Farseer and allied infantry in radius 15.

Time (seconds)45 second cooldown.
Requires Spirit Stones
Cost Dow2 energy 16.png80
Time Field   
Dow2 eld time field.png Unit(s) Farseer Slows time around the targeted area in radius 20 for 10 seconds. All units but the Farseer herself have their speed reduced by 40% and cannot attack. Time (seconds)60 second cooldown.
Requires Armor of Asuryan
Cost Dow2 energy 16.png60