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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Wraithsight |
|
Unit(s) |
Farseer, all Warlocks |
Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds). |
Requires |
Default ability |
Cost |
Always active |
Fleet of Foot |
|
Unit(s) |
Various Eldar infantry |
Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. 35 second cooldown. |
Requires |
Varies |
Cost |
40 |
Guide |
|
Unit(s) |
Farseer |
Increases the range and damage of an allied unit by 30% for 10 seconds. 30 second cooldown. |
Requires |
Default ability |
Cost |
40 |
Global abilities
Webway Gate |
|
Unit(s) |
All Eldar heroes |
Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen. Webway Gates have a sight radius of 25. |
Requires |
Tier 1 |
Cost |
75 15 |
Farsight |
|
Unit(s) |
Farseer |
Reveals the fog of war and detects infiltrated units in radius 35 of the targeted area for 60 seconds.
40 second cooldown. |
Requires |
Tier 1 |
Cost |
50 |
Summon Autarch |
|
Unit(s) |
All Eldar heroes |
Summons an Autarch commander equipped with Swooping Hawk wings. Can leap across the battlefield. Passive aura strengthens nearby Eldar infantry. Inspires nearby allies with each kill. Can be returned to the global ability bar and re-summoned for only 150. Cooldown 100 seconds. |
Requires |
Tier 2 |
Cost |
350 50 5 150 |
Summon Seer Council |
|
Unit(s) |
Farseer |
Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by 3 per second and reduces received suppression by 50% for allied infantry in radius 12. 300 second cooldown. |
Requires |
Tier 3 |
Cost |
500 20 300 |
Eldritch Storm |
|
Unit(s) |
All Eldar heroes |
After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, the first 6 bolts doing 125 explosive damage and ability knockback in radius 6, and every subsequent bolt deals 50 explosive damage. Vehicles within radius 3 of a bolt are unable to move or attack for 14 seconds, and have their rotation rate reduced by 80%. Starting from the eye of the storm, 9 points are struck with 3 bolts each, with a 0.5 second delay between points, aside from the first, and a 0.3 second delay between bolts. There is a 1 second delay between the first strike and the second. 120 second cooldown. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Doom |
|
Unit(s) |
Farseer |
Increases the received damage of an enemy unit by 40% for 10 seconds.
30 second cooldown. |
Requires |
Doombringer |
Cost |
50 |
Fortune |
|
Unit(s) |
Farseer |
Reduces the received damage of an allied unit by 30% for 15 seconds.
30 second cooldown. |
Requires |
Armor of Fortune |
Cost |
45 |
Levitation Field |
|
Unit(s) |
Farseer |
Lifts enemies in radius 10 around the Farseer into the air, disabling them for 6.5 seconds with weapon knockback. At the end of the ability, targets are thrown and take 50 piercing damage. Levitated enemies take 25% less damage. 50 second cooldown. |
Requires |
Gravity Blade |
Cost |
50 |
Mind War |
|
Unit(s) |
Farseer |
Engages in a duel of minds with a single enemy infantry unit. The target takes 50 heavy melee damage and 100 courage damage every second for 5 seconds.
40 second cooldown. |
Requires |
Ghosthelm |
Cost |
40 |
Psychic Storm |
|
Unit(s) |
Farseer |
Levitats the Farseer, freezing her in place, as she fires a rolling blast of psychic energy damaging her enemies. Range 35, radius 10. Deals 18 courage damage and 6 melee_power_weapons_pvp damage every half second for 8 seconds inside the affected area.
90 second cooldown. |
Requires |
Rune Armor |
Cost |
55 |
Spiritual Rites |
|
Unit(s) |
Farseer |
Restores 60 energy and 200 health to the Farseer and allied infantry in radius 15.
45 second cooldown. |
Requires |
Spirit Stones |
Cost |
80 |
Time Field |
|
Unit(s) |
Farseer |
Slows time around the targeted area in radius 20 for 10 seconds. All units but the Farseer herself have their speed reduced by 40% and cannot attack. 60 second cooldown. |
Requires |
Armor of Asuryan |
Cost |
60 |