Elite/Grey Knight Terminators/Abilities
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Energy Drain Aura | |||||
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Unit(s) | Grey Knight Terminators | Drain 1.7 per second from enemies within a radius of 20. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Teleport (GK Terminators) | |||||
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Unit(s) | Grey Knight Terminators | Teleport to the chosen location. Range 50, 100 second cooldown. |
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Requires | Default ability | ||||
Cost | None | ||||
Immunity (Suppression) | |||||
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Unit(s) | Terminators, daemons, some heroes | The unit is immune to suppression. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
No Retreat | |||||
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Unit(s) | Terminators, some infantry units | The unit cannot retreat/Fall Back. | |||
Requires | Default ability | ||||
Cost | Always active | ||||
Liber Daemonica
Hammerhand | |||||
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Unit(s) | Grey Knight Terminators | Increase the squad's melee damage by 15% and Nemesis halberd splash damage by 50% for 10 seconds. 60 second cooldown. |
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Requires | Liber Daemonica (Terminators) | ||||
Cost | 0 | ||||