Elite/Grey Knights/Globals

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Mind Blades   
Elite gk mind blades.png Unit(s) Brother-Captain Increase a squad's damage by 20% and melee skill by 10 for Time (seconds)20 seconds.
Time (seconds)60 second cooldown.
Requires Tier 1
Cost Dow2 global 16.png75
Dark Excommunication   
Elite gk dark excommunication.png Unit(s) Brother-Captain Cloud the minds of all enemy units, forcing them into silence and preventing the use of any abilities for Time (seconds)12 seconds.

Time (seconds)180 second cooldown.
Requires Tier 1
Cost Dow2 global 16.png175
Hellfury Strike (GK)   
Dow2r ig promethium strike.png Unit(s) Brother-captain Calls in a Valkyrie to fire a Hellfire missile at the target location, doing 20 flame_aoe_ability damage to all targets in radius 10 on impact. Burning prometheum lingers in radius 15, dealing 7 flame_aoe_ability damage per second over Time (seconds)15 seconds.
Time (seconds)120 second cooldown.
Requires Tier 2
Cost Dow2 global 16.png150
Land Raider Thunderhawk Drop   
Elite gk landraider.png Unit(s) Brother-Captain A Thunderhawk gunship delivers a Land Raider Crusader to the battlefield. The Crusader is armed with two hurricane bolters (2 x 160 piercing DPS), a twin-linked assault cannon (60.97 piercing DPS), and a multi-melta (33.33 melta DPS). Reinforces nearby units, heals infantry by 1% each second and increases energy regeneration by Dow2 energy 16.png0.15 per second.
Time (seconds)300 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png250Dow2 req 16.png800Dow2 pow 16.png200
Orbital Bombardment   
Dow2 sm orbital bombardment.png Unit(s) All Space Marine heroes + Brother-Captain Calls in 3 massive precision strikes in a radius of 35 from orbiting Strike Cruisers. After Time (seconds)4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. Time (seconds)1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, Time (seconds)6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by Time (seconds)2 seconds, events triggering after Time (seconds)6.5 and Time (seconds)8.5 seconds respectively. Time (seconds)120 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png500