Elite/Plasma Overcharge
< Elite
Plasma Overcharge Data version: 2.0.10 |
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Unit(s) | Techmarine | For 10 seconds the Techmarine's plasma gun fires with 90% reduced cooldown, 50% reduced damage, and no need to reload (see DPS calculations). At the end of the overcharge, the weapon overheats and cannot be fired for 8 seconds. Cooldown 45 seconds. | |||
Requires | Plasma Gun | ||||
Cost | 50 | ||||
Changes from retail DowII:Retribution
- Overcharge Plasma after-effect duration increased from 6 to 8 seconds, ability fx changed and after-effect fx added