Elite/Rangers
< Elite
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Rangers Infantry |
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---|---|---|---|---|---|---|---|---|
Faction | Eldar | Health | 450 | Buy | Reinf. | Upkeep | ||
Tier | 1 | Courage | 100 | 300 | 50 | 7.65 | ||
Armor | infantry | Sight radius | 60 | 30 | 5 | |||
Size | small | Detect radius | 40 | 9 | 3 | |||
XP value | 150 | Speed | 5.5 | 32 | 5.25 | |||
Death | +13 | Model count | 3 | |||||
Melee skill | 50 | |||||||
Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units. | Data version: 2.0 |
The Rangers are an Eldar sniper and scout squad. They start out as a simple anti-infantry unit with detection and can be upgraded to infiltrate themselves as well as any other allied units within a small area. A single Ranger squad consists of one model armed with a long rifle and two models equipped with Shuriken pistols and swords.
Changes from retail DowII:Retribution
- Global value increased from 10 to 13
- Build time increased from 21 to 32 seconds
- Long rifle range decreased from 65 to 55
- Pathfinder Gear now increases weapon range by 10
- Kinetic Pulse now also does 15 piercing damage in the 5 radius
- Infiltrate energy drain decreased from 1.5 to 1 per second
- Effective against infantry (light and heavy) from extreme range
- Long rifle ignores cover/garrison
- Brief setup time (1.5 seconds)
- Fragile, very vulnerable to melee