Elite/Sternguard Veteran Squad/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
And They Shall Know No Fear   
Dow2 sm rally.png Unit(s) Tactical Marine Squad, Sternguard Veteran Squad Receive 40% less damage and gain suppression immunity for 20 seconds. Melee attacks have a 50% chance to do weapon knockback but the squad moves with 40% reduced speed while ability is active. Ability charged by taking 1200 damage. Cooldown 80 seconds.
Requires Sergeant
Cost None

Special issue ammunition

Dragonfire Bolts (Sternguard)   
Elite sm dragonfire ammo.png Unit(s) Sternguard veterans Loads Dragonfire Bolts that ignore cover.
Requires Default ability
Cost None
Hellfire Bolts (Sternguard)   
Elite sm hellfire ammo.png Unit(s) Sternguard veterans Loads Hellfire Bolts that do 1.5 piercing_pvp damage over Time (seconds)4 seconds when hitting commanders and light infantry.
Requires Default ability
Cost None
Kraken Penetrator Rounds (Sternguard)   
Elite sm kraken ammo.png Unit(s) Sternguard veterans Loads Kraken Penetrator Rounds that deal 30% more damage to Heavy and Super Heavy Infantry compared to standard bolter ammunition.
Requires Default ability
Cost None
Vengeance Rounds (Sternguard)   
Elite sm vengeance ammo.png Unit(s) Sternguard veterans Loads Vengeance Rounds that do increased damage to Heavy and Super Heavy Infantry as well as buildings and vehicles.
Requires Default ability
Cost None