Elite/Sternguard Veteran Squad/Abilities
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
And They Shall Know No Fear | |||||
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Unit(s) | Tactical Marine Squad, Sternguard Veteran Squad | Receive 40% less damage and gain suppression immunity for 20 seconds. Melee attacks have a 50% chance to do weapon knockback but the squad moves with 40% reduced speed while ability is active. Ability charged by taking 1200 damage. Cooldown 80 seconds. | |||
Requires | Sergeant | ||||
Cost | None | ||||
Special issue ammunition
Dragonfire Bolts (Sternguard) | |||||
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Unit(s) | Sternguard veterans | Loads Dragonfire Bolts that ignore cover. | |||
Requires | Default ability | ||||
Cost | None | ||||
Hellfire Bolts (Sternguard) | |||||
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Unit(s) | Sternguard veterans | Loads Hellfire Bolts that do 1.5 piercing_pvp damage over 4 seconds when hitting commanders and light infantry. | |||
Requires | Default ability | ||||
Cost | None | ||||
Kraken Penetrator Rounds (Sternguard) | |||||
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Unit(s) | Sternguard veterans | Loads Kraken Penetrator Rounds that deal 30% more damage to Heavy and Super Heavy Infantry compared to standard bolter ammunition. | |||
Requires | Default ability | ||||
Cost | None | ||||
Vengeance Rounds (Sternguard) | |||||
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Unit(s) | Sternguard veterans | Loads Vengeance Rounds that do increased damage to Heavy and Super Heavy Infantry as well as buildings and vehicles. | |||
Requires | Default ability | ||||
Cost | None | ||||