Elite/Warp Spider Exarch (hero)/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Warlock Energy Aura   
Dow2 wil battle lust.png Unit(s) Warlock (hero) Allied infantry and heroes within a radius of 15 from the Warlock regenerate energy 30% faster. Passive ability.
Requires Default ability
Cost Always active
Teleport   
Dow2 eld teleport icon.png Unit(s) Warp Spider Exarch (hero) Teleport to target location within 50 radius. Time (seconds)10 second cooldown. The Warp Spider Exarch's Enhanced Warp Jump Generator decreases his teleport cooldown to 6 seconds and increases the range to 70.
Requires Default ability
Cost Dow2 energy 16.png35

Global abilities

Webway Gate   
Dow2 eld webway gate icon.png Unit(s) All Eldar heroes Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen. Webway Gates have a sight radius of 25.
Requires Tier 1
Cost Dow2 global 16.png75 Time (seconds)15
Crack Shot   
Dow2 eld crack shot icon.png Unit(s) Warp Spider Exarch Increases the ranged damage of an allied infantry unit by 25% and weapon range by 7 for Time (seconds)25 seconds. Time (seconds)50 second cooldown.
Requires Tier 1
Cost Dow2 global 16.png50
Spider's Brood   
Dow2 eld spiders brood icon.png Unit(s) Warp Spider Exarch Teleports in a Warp Spider Squad at the targeted location.
Time (seconds)300 second cooldown.
Requires Tier 2
Cost Dow2 req 16.png350 Dow2 pop 16.png16 Dow2 global 16.png175
Summon Autarch   
Dow2r eld summon autarch.png Unit(s) All Eldar heroes Summons an Autarch commander equipped with Swooping Hawk wings. Can leap across the battlefield. Passive aura strengthens nearby Eldar infantry. Inspires nearby allies with each kill. Can be returned to the global ability bar and re-summoned for only Dow2 global 16.png150. Cooldown 100 seconds.
Requires Tier 2
Cost Dow2 req 16.png350 Dow2 pow 16.png50 Dow2 pop 16.png5 Dow2 global 16.png150
Eldritch Storm   
Dow2 eld eldritch storm icon.png Unit(s) All Eldar heroes After a 4 second delay, unleashes a terrifying psychic storm that strikes 27 times, the first 6 bolts doing 125 explosive damage and ability knockback in radius 6, and every subsequent bolt deals 50 explosive damage. Vehicles within radius 3 of a bolt are unable to move or attack for 14 seconds, and have their rotation rate reduced by 80%. Starting from the eye of the storm, 9 points are struck with 3 bolts each, with a 0.5 second delay between points, aside from the first, and a 0.3 second delay between bolts. There is a 1 second delay between the first strike and the second. Time (seconds)120 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png500

Wargear abilities

Heavy Gauge Filament   
Dow2 eld heavy gauge filament.png Unit(s) Warp Spider Exarch Switches the death spinner to a heavier gauge filament for 3 seconds that stuns for 6 seconds on hit. Can't stun an individual model more than once every 6 seconds. Cooldown 45 seconds.
Requires Heavy Gauge Death Spinner
Cost Dow2 energy 16.png40
Entangle   
Dow2 eld entangle.png Unit(s) Warp Spider Exarch Immobilizes the targeted enemy infantry unit for Time (seconds)5 seconds. Range 20. Time (seconds)60 second cooldown.
Requires Entangling Web
Cost Dow2 energy 16.png50
Group Teleport   
Dow2 eld group teleport.png Unit(s) Warp Spider Exarch Teleports the Warp Spider Exarch and all allied infantry in radius 15 to the targeted location after an Time (seconds)8 second delay. Units preparing to jump are immune to knockback. Maximum jump distance 130. Time (seconds)90 second cooldown.
Requires Improved Warp Generator
Cost Dow2 energy 16.png65
Phase Shift   
Dow2 eld phase shift.png Unit(s) Warp Spider Exarch Shifts the Warp Spider Exarch and all units within radius 15 out of phase with the physical realm for 10 seconds. Phase shifted units are disabled, invulnerable, and immune to knockback. After the Phase Shift ends, affected units take 40% less damage for 5 seconds. Cooldown 45 seconds. Time (seconds)45 second cooldown.
Requires Phase Armor
Cost Dow2 energy 16.png50
Anti-Grav Grenade   
Dow2 eld anti grav grenade.png Unit(s) Warp Spider Exarch Throws a grenade which counters gravity in radius 7 for Time (seconds)8 seconds, levitating and disabling infantry units with weapon knockback. Levitated units take 40% less damage. Range 25. Time (seconds)60 second cooldown.
Requires Anti-Grav Grenade
Cost Dow2 energy 16.png60
Shimmer Orb   
Dow2 eld ability shimmer orb.png Unit(s) Warp Spider Exarch Throws a grenade that deploys a Shimmer Orb. The Shimmer Orb persists for Time (seconds)15 seconds and blocks all incoming ranged attacks in radius 10. Units within the Shimmer Orb are immune to knockback and cannot fire ranged weapons. Range 20 Time (seconds)50 second cooldown.
Requires Shimmer Orb
Cost Dow2 energy 16.png25