Elite Mod/Bloodletters

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Bloodletters
Infantry
Dow2 csm bloodletters icon.png Dow2 dec anti infantry melee 2.png Dow2 dec upgrade jump.png Faction Chaos Space Marines Health 1200 Buy Reinf. Upkeep
Tier 2 Courage 100 Dow2 requisition.png 400 55 7.7
Armor infantry Sight radius 40 Dow2 power.png 40 5
Size small Detect radius 5 Dow2 popcap.png 16 4
XP value 200 Speed 5 Dow2 time.png 32 6
Death +11 Model count 4
Melee skill 70
A strong melee unit capable of teleportation and immune to suppression. Has the ability to Warp Shift, which makes the squad immune to damage, but prevents it from attacking. Data version: 2.0

Bloodletters are lesser daemons of Khorne, the Chaos God of Blood.

Changes from retail DowII:Retribution

  • Damage type changed from heavy melee to power melee
  • Cost decreased from 440/40 to 400/40 and upkeep from 10.2 to 7.7
  • Health (HQ Bloodletters only) increased from 250 to 300
  • Damage increased from 38 to 45
  • Temporary Bloodletter damage type changed to power melee
  • Temporary Bloodletter damage decreased from 50 to 45
  • Melee charge changed from range 0-12 charge into range 6-17 automatic teleport, cooldown increased from 6 to 12 seconds
  • Blood Sacrifice Bloodletters now have a double energy drain rate (additional -5 per second) starting after a 20-second delay
  • Deal power melee damage, making them effective against all infantry
  • Teleport ability causes no disruption, but has a very long range
  • Teleport target area is broadcasted by a chaos star on the ground
  • Can be healed from range by Chaos Heretics
  • Has a short range automatic teleport jump instead of a melee charge