Elite Mod/Bloodletters
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Bloodletters Infantry |
||||||||
---|---|---|---|---|---|---|---|---|
Faction | Chaos Space Marines | Health | 1200 | Buy | Reinf. | Upkeep | ||
Tier | 2 | Courage | 100 | 400 | 55 | 7.7 | ||
Armor | infantry | Sight radius | 40 | 40 | 5 | |||
Size | small | Detect radius | 5 | 16 | 4 | |||
XP value | 200 | Speed | 5 | 32 | 6 | |||
Death | +11 | Model count | 4 | |||||
Melee skill | 70 | |||||||
A strong melee unit capable of teleportation and immune to suppression. Has the ability to Warp Shift, which makes the squad immune to damage, but prevents it from attacking. | Data version: 2.0 |
Bloodletters are lesser daemons of Khorne, the Chaos God of Blood.
Changes from retail DowII:Retribution
- Damage type changed from heavy melee to power melee
- Cost decreased from 440/40 to 400/40 and upkeep from 10.2 to 7.7
- Health (HQ Bloodletters only) increased from 250 to 300
- Damage increased from 38 to 45
- Temporary Bloodletter damage type changed to power melee
- Temporary Bloodletter damage decreased from 50 to 45
- Melee charge changed from range 0-12 charge into range 6-17 automatic teleport, cooldown increased from 6 to 12 seconds
- Blood Sacrifice Bloodletters now have a double energy drain rate (additional -5 per second) starting after a 20-second delay
- Deal power melee damage, making them effective against all infantry
- Teleport ability causes no disruption, but has a very long range
- Teleport target area is broadcasted by a chaos star on the ground
- Can be healed from range by Chaos Heretics
- Has a short range automatic teleport jump instead of a melee charge