Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
We are the Hammer! |
|
Unit(s) |
Brother-Captain |
Inspire allied infantry within 25 radius, increasing speed by 1 and decreasing received damage by 15% for 15 seconds. The Brother-Captain also increases his melee charge range by 4 for the duration. 40 second cooldown. |
Requires |
Default ability |
Cost |
50 |
Note: If upgraded with the Nemesis Force Sword this changes to:
We are the Hammer! (PS) |
|
Unit(s) |
Brother-Captain |
Inspire allied infantry within 25 radius, increasing speed by 1.5 and decreasing received damage by 25% for 15 seconds. The Brother-Captain also increases his melee charge range by 6 for the duration. 40 second cooldown. |
Requires |
Nemesis Force Sword |
Cost |
50 |
Global abilities
Mind Blades |
|
Unit(s) |
Brother-Captain |
Increase a squad's damage by 20% and melee skill by 10 for 20 seconds. 60 second cooldown. |
Requires |
Tier 1 |
Cost |
75 |
Dark Excommunication |
|
Unit(s) |
Brother-Captain |
Cloud the minds of all enemy units, forcing them into silence and preventing the use of any abilities for 12 seconds.
180 second cooldown. |
Requires |
Tier 1 |
Cost |
175 |
Hellfury Strike (GK) |
|
Unit(s) |
Brother-captain |
Calls in a Valkyrie to fire a Hellfire missile at the target location, doing 20 flame_aoe_ability damage to all targets in radius 10 on impact. Burning prometheum lingers in radius 15, dealing 7 flame_aoe_ability damage per second over 15 seconds. 120 second cooldown. |
Requires |
Tier 2 |
Cost |
150 |
Land Raider Thunderhawk Drop |
|
Unit(s) |
Brother-Captain |
A Thunderhawk gunship delivers a Land Raider Crusader to the battlefield. The Crusader is armed with two hurricane bolters (2 x 160 piercing DPS), a twin-linked assault cannon (60.97 piercing DPS), and a multi-melta (33.33 melta DPS). Reinforces nearby units, heals infantry by 1% each second and increases energy regeneration by 0.15 per second. 300 second cooldown. |
Requires |
Tier 3 |
Cost |
250800200 |
Orbital Bombardment |
|
Unit(s) |
All Space Marine heroes + Brother-Captain |
Calls in 3 massive precision strikes in a radius of 35 from orbiting Strike Cruisers. After 4.5 seconds, the gravity well of the first beam begins to capture infantry in radius 10, disabling them with ability knockback. 1.5 seconds later, non-monstrous creatures in radius 4 of the beam begin to take 30 heavy melee damage per second. Finally, 6.5 seconds later, the bombardment completes, doing 150 piercing damage in radius 11, and a further 500 heavy melee damage in radius 6. Timing of the subsequent beams are staggered by 2 seconds, events triggering after 6.5 and 8.5 seconds respectively. 120 second cooldown. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Canticle of Absolution |
|
Unit(s) |
Brother-Captain |
Target an area on the group. Improve the energy regeneration of all friendly units and allies by 0.25 per second while making enemy units unable to use their abilities in this area. 40 second cooldown. |
Requires |
Mantle of Terra |
Cost |
40 |
Immortal |
|
Unit(s) |
Brother-Captain |
Makes the Brother-Captain invulnerable for 6 seconds and instantly recharges his energy. 80 second cooldown. |
Requires |
Holy Armor of Titan |
Cost |
60 |
Nemesis Vortex |
|
Unit(s) |
Brother-Captain |
Summon a controllable vortex of psychic energy that slows enemy movement by 30% in radius 12. After 10 seconds, the vortex explodes, dealing 90 explosive damage to nearby units. 60 second cooldown. |
Requires |
Nemesis Vortex (Wargear) |
Cost |
60 |
Purified Blades |
|
Unit(s) |
Brother-Captain |
The Brother-Captain steals 15 energy per strike and is granted a 15% chance of passively knocking back enemies that attack him in melee. |
Requires |
Purified Blades (Wargear) |
Cost |
Passive effect |
Ward |
|
Unit(s) |
Brother-Captain |
Shield an allied infantry unit with a psychic field for 10 seconds, granting it 30% damage mitigation and knockback immunity. 40 second cooldown. |
Requires |
Nemesis Warding Staff |
Cost |
45 |
We are the Hammer! (PS) |
|
Unit(s) |
Brother-Captain |
Inspire allied infantry within 25 radius, increasing speed by 1.5 and decreasing received damage by 25% for 15 seconds. The Brother-Captain also increases his melee charge range by 6 for the duration. 40 second cooldown. |
Requires |
Nemesis Force Sword |
Cost |
50 |