Mechanicus Troops

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The following are the list of supplemental troops you can use on missions in Warhammer 40000: Mechanicus. Like many gear items, each troop unit other than the Servitor needs to first be unlocked and can then be upgraded up to level 3 as a mission reward. They also cost a certain amount of Cognition points to deploy within a combat, which can be done either at the very initial combat setup phase or at the start of any subsequent round, and they must be deployed within a certain distance of one of your Tech Priests.

All units except the Servitor cost a certain amount of Blackstone to be added to your landing craft at the mission deployment phase. If the unit returns back at mission completion unharmed you will receive back up to 75% of that initial cost, which gets proportionally reduced depending on how injured the unit is at the time (i.e. if the unit ends the mission at half health, you get half the rebate). Also note there is one passive mission reward that can be obtained quite early and gives a permanent 30% reduction in the Blackstone deployment cost of units; the below costs are with that passive obtained and active given how quickly you can get it.

All troop units are incapable of scanning computers for Blackstone or collecting Cognition Points from sources by being next to them.

For any statistics shown below in the format X/X/X, these are the statistics of the unit at level 1/2/3. Ph stands for Physical, En stands for Energy.

Servitor

  • Blackstone Cost: 0
  • Cognition Deployment Cost: 1
  • Health: 5/6/9
  • Armor: 0/0/0
  • Attacks: Melee attack, does 1-2 Ph/2-3 Ph/4-5 Ph, can Opportunity attack
  • Special Abilities:
    • At level 1, whenever an enemy hits the Servitor with any attack you gain 1 Cognition point
    • At level 2, gain a 0 cost shout that taunts nearby enemies to focus attacks on them and gain +1 Physical and Energy Armor
    • At level 3, gains a +2 health boost

Your very first unit which is free to deploy. Cheap to place on the battlefield and not very capable in combat, this can still be an effective meat-shield to protect a Tech Priest that is lacking in self healing from an impending attack given the turn order shown at the top of the combat screen; with the exception of the teleporting/jumping enemies, Necron units by default attack the closest thing to them.

Skitarii Ranger

  • Blackstone Cost: 12
  • Cognition Deployment Cost: 2
  • Health: 8 / x9/ 10
  • Armor: 1 Ph / 2Ph / 2 Ph 1 En
  • Attacks: Single target ranged, 2-4 En damage
  • Special Abilities:
    • At level 1, reveals an enemy's statistics when dealing damage
    • At level 2, gains a 0 cost ability to disable an enemy's attacks for 1 turn, cooldown 2
    • At level 3, gains a passive where all attacks are Critical i.e. do the max 4 damage and bypass armor.

A reasonable ranged unit meant more for tactical usefulness rather than raw damage. The attack disable can be very useful against bosses and other heavy-damage units like Destroyers.

Skitarii Ranger Alpha

  • Blackstone Cost: 13 (9)
  • Cognition Deployment Cost: 2
  • Health: 10 / 11 / 12
  • Armor: 1 Ph 0 En/ 2 Ph 0 En /2 Ph 1 En
  • Attacks: Single target melee, does 3-5 Ph / 4-6 Ph / 4-6 Ph, triggers Opportunity attack
  • Special Abilities:
    • At level 1, avoids causing any Opportunity attacks when moving within melee range of enemies
    • At level 2, gains a 1 cognition cost ability that causes one enemy to have a 75%/100% chance to miss you with all attacks for one round
    • At level 3, gains a zero cost ability that causes your first attack of the turn to not go on cooldown so it can be used twice

Skitarii Vanguard

  • Blackstone Cost: 19
  • Cognition Deployment Cost: 2
  • Health: 8/9/10
  • Armor: 0/0/1 Ph 1 En
  • Attacks: Single target ranged attack. Deals 4-6 Physical DMG to target.
  • Special Abilities:
    • At level 1, no special bonus
    • At level 2, gets a zero cost ability that lets you attack twice in one turn, cooldown 3
    • At level 3, gains a passive boost of +2 damage, +3m Movement, +10% Crit Chance

One of your most solid troops, with good focused ranged damage compared to most others.

Skitarii Vanguard Alpha

  • Blackstone Cost: 11
  • Cognition Deployment Cost: 2
  • Health: 10 / 11 / x
  • Armor: 0/ 1 Ph 1 En / x
  • Attacks: Single target melee attack. Upon hitting target, turns into a cone area attack. Deals 2-4 Energy DMG to target. Deals 1 Energy DMG to chained targets.
  • Special Abilities:
    • At level 1, attack does AoE cone
    • At level 2, gains a free ability to prevent the target from moving until the end of its turn
    • At level 3, gains a passive boost of +2 damage, +3m Movement, +10% Crit Chance

Sicarian Infiltrator

  • Blackstone Cost: 17
  • Cognition Deployment Cost: 2
  • Health: 8 / 10 / 12
  • Armor: 1 En / 1 En / 1 En 1 Ph
  • Attacks: Single target ranged attack. Deals 2-4 Physical DMG to target.
  • Special Abilities:
    • At level 1, At the start of a battle the infiltrator appears untargetable until they perform an attack.
    • At level 2, Becomes Untargetable.
    • At level 3, Nothing.

Sicarian Ruststalker

  • Blackstone Cost: 17
  • Cognition Deployment Cost: 2
  • Health: 10 / 11 / 12
  • Armor: 1 Ph / 1 Ph 1 En / 2 Ph 1 En
  • Attacks: Single target melee attack. Attack ignores armour. Deals 3-5 DMG to target.
  • Special Abilities:
    • At level 1, Gain 5% Critical chance per attack done in this battle.
    • At level 2, Avoid all opportunity attacks.
    • At level 3, Gain +1 DMG per attack done in this battle.

Kastelan Robot

NOTE: Size is 2x2, can only be deployed in and move through clear areas large enough.

  • Blackstone Cost: 22
  • Cognition Deployment Cost: 5
  • Health: 15/15/20
  • Armor: 1 Ph 1 En / 1 Ph 1 En / 2 Ph 2 En
  • Attacks: Singe target melee attack. Deals 2-5 physical DMG to target. Triggers an opportunity attack. Spray fire in a cone are attack. Deals 5-10 Physical DMG to targets in the area. Burn deals 2 DMG over 3 turns.
  • Special Abilities:
    • At level 1, Gain +2 physical armor and +2 energy armour, but deals minimum DMG for one round.
    • At level 2, gains a forward charge that pushes back enemies and immobilizes them, cooldown 3
    • At level 3, gains a secondary flamethrower, forward AoE cone 4-6 Ph damage, +2 DoT over 3 turns, cooldown 3

Your most expensive and most powerful troop. It can cause a lot of damage but the 5 cognition deployment cost can be tricky to manage.

Kataphron Battle Servitor

NOTE: Size is 2x2, can only be deployed in and move through clear areas large enough.

  • Blackstone Cost: 18
  • Cognition Deployment Cost: 3
  • Health: 12/14/16
  • Armor: 1 En/2 En/2 Ph 3 En
  • Attacks: Single target range + circle AoE (like Torsion Cannon), does 5-10 En, 10m Targeting Range, 4m radius AoE,+2 damage Machine Spirit, 0 Crit Chance, cannot target empty ground
  • Special Abilities:
    • At level 1, AoE attack pierces through enemies and walls
    • At level 2, no major change
    • At level 3, gains +2 Physical armor

A high damage ranged troop which unfortunately has the exact same problem as the Torsion Cannon. Given that its weapon is forced to be targeted onto an enemy unit instead of open ground as long as an enemy is hit (like any of the flamethrowers), the chances for friendly fire against close rushing enemies is extremely high.