Retribution/Assault Squad

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Assault Squad
Faction: Space Marines
Dow2 sm assaultsquad.png
Dow2 dec anti infantry melee 2.png
Dow2 dec upgrade jump.png
Built by:
Tier:
1
Type:
Infantry
Armor:
heavy_infantry
Size:
small
Squad health:
1200
Models:
3
Die last:
Model health:
Courage:
100
Energy:
Sight radius:
40
Detect radius:
5
Speed:
5
Melee skill:
70
Rotation speed:
Charge speed:
Charge range:
Charge duration:
Charge cooldown:
Leap:
Crush:
Knockback resist:
Cover benefits:
 
Buy
Reinf.
Upkeep
Dow2 requisition.png
500
83
12.75
Dow2 power.png
50
8
Dow2 popcap.png
15
5
Dow2 time.png
30
Dow2 global.png
 
XP value
Death
 
 
210
+17
 
Effective at closing distances quickly. Can be upgraded with a squad leader, stun grenades and anti-vehicle melta bombs.

Assault Squads (ASM) are Space Marine jump infantry units equipped with heavy armor, jump packs and close-combat weapons. Their Assault Jump entry provides a good combination of closing the distance and disruption, and they easily butcher any ranged infantry, but they will struggle against other melee specialists in a stand-up fight without use of their special abilities. The grenade upgrades provide added utility, allowing them to support anti-vehicle and anti-garrison actions.

  • The most expensive tier 1 unit in the game
  • Damage output is medium, but can take ranged fire fairly well, doing nicely in situations where both sides' melee participants are being shot at
  • Especially good synergy with the Apothecary
  • Facing melee specialists requires ranged support and using abilities

Gallery