Retribution/Assault Squad
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Assault Squad
Faction: Space Marines
- Built by:
- Tier:
- 1
- Type:
- Infantry
- Armor:
- heavy_infantry
- Size:
- small
- Squad health:
- 1200
- Models:
- 3
- Die last:
- Model health:
- Courage:
- 100
- Energy:
- Sight radius:
- 40
- Detect radius:
- 5
- Speed:
- 5
- Melee skill:
- 70
- Rotation speed:
- Charge speed:
- Charge range:
- Charge duration:
- Charge cooldown:
- Leap:
- Crush:
- Knockback resist:
- Cover benefits:
Effective at closing distances quickly. Can be upgraded with a squad leader, stun grenades and anti-vehicle melta bombs.
Assault Squads (ASM) are Space Marine jump infantry units equipped with heavy armor, jump packs and close-combat weapons. Their Assault Jump entry provides a good combination of closing the distance and disruption, and they easily butcher any ranged infantry, but they will struggle against other melee specialists in a stand-up fight without use of their special abilities. The grenade upgrades provide added utility, allowing them to support anti-vehicle and anti-garrison actions.
- The most expensive tier 1 unit in the game
- Damage output is medium, but can take ranged fire fairly well, doing nicely in situations where both sides' melee participants are being shot at
- Especially good synergy with the Apothecary
- Facing melee specialists requires ranged support and using abilities
