Retribution/Chaos/Wargear
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Armor of Pestilence | |||||
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Unit(s) | Plague Champion | Increases health by 600 and grants immunity to weapon knockback, but lowers speed by 1. Also causes the Plague Champion to discharge an abominable cloud of gas and filth when incapacitated, doing 50 piercing damage and ability knockback to all targets in radius 10. | |||
Tier | 2 | ||||
Cost | 160 35 20 | ||||
Armor of the Inferno | |||||
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Unit(s) | Chaos Lord | Grants the Let the Galaxy Burn! ability and increases the Chaos Lord's health by 200 and health regeneration by 1 hp/s. | |||
Tier | 2 | ||||
Cost | 175 35 20 | ||||
Bile Spewer | |||||
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Unit(s) | Plague Champion | A powerful spewer that belches sticky, caustic bile, reducing enemy infantry units' speed and damage by 15%. Grants the Bilious Discharge ability. | |||
Tier | 1 | ||||
Cost | 100 25 20 | ||||
Blight Grenades | |||||
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Unit(s) | Plague Champion | Grants the Blight Grenade ability that damages and infects infantry in an area. | |||
Tier | 1 | ||||
Cost | 100 20 20 | ||||
Blood Maul | |||||
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Unit(s) | Chaos Lord | A huge two-handed melee weapon effective against infantry and heavy infantry. Also grants the Sweeping Doom ability. | |||
Tier | 2 | ||||
Cost | 150 35 20 | ||||
Combi-Flamer | |||||
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Unit(s) | Chaos Lord | Equips an improved storm bolter that comes with an underslung flamer. Grants the Immolate ability. | |||
Tier | 1 | ||||
Cost | 120 30 15 | ||||
Daemon Armor | |||||
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Unit(s) | Chaos Sorcerer | Increases health by 100 and grants the Daemonic Shield ability, which protects against ranged damage. | |||
Tier | 2 | ||||
Cost | 150 30 20 | ||||
Daemonic Visage | |||||
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Unit(s) | Chaos Lord | When the Chaos Lord strikes a blow in melee combat, all enemy units in radius 25 will have their damage reduced by 25% for 5 seconds. | |||
Tier | 2 | ||||
Cost | 100 30 20 | ||||
Dark Halo | |||||
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Unit(s) | Chaos Lord | Grants the Dark Halo ability that allows the Chaos Lord to absorb damage at the cost of energy. | |||
Tier | 1 | ||||
Cost | 120 30 15 | ||||
Fetid Armor | |||||
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Unit(s) | Plague Champion | Grants the Unholy Stench ability, which damages and suppresses enemies around the Plague Champion. Also increases health by 100. | |||
Tier | 1 | ||||
Cost | 125 25 20 | ||||
Harness of Rage | |||||
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Unit(s) | Chaos Lord | With each melee attack upon enemy infantry, the Chaos Lord will regain 5 energy. Also increases health by 150 and health regeneration by 1 hp/s. | |||
Tier | 1 | ||||
Cost | 100 25 20 | ||||
Icon of Khorne | |||||
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Unit(s) | Chaos Lord | Melee attacks against enemy infantry units will heal the Chaos Lord for 1% of his maximum health. | |||
Tier | 2 | ||||
Cost | 100 25 20 | ||||
Icon of Nurgle | |||||
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Unit(s) | Plague Champion | Grants the Plague Champion a permanent aura of decay, dealing 10 piercing damage every 1.5 seconds to enemy infantry in radius 15. | |||
Tier | 2 | ||||
Cost | 125 25 20 | ||||
Icon of Tzeentch | |||||
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Unit(s) | Chaos Sorcerer | Grants the Curse of Tzeentch ability, causing enemies to explode on death. | |||
Tier | 2 | ||||
Cost | 150 35 20 | ||||
Lightning Claws (Chaos Lord) | |||||
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Unit(s) | Chaos Lord | Paired lightning claws particularly effective at slicing up heavy infantry, but makes short work of regular infantry as well. Also grants the Destructive Strike ability. | |||
Tier | 2 | ||||
Cost | 200 50 20 | ||||
Mantle of Hate | |||||
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Unit(s) | Chaos Lord | This foul armor grants the Drain Life ability and increases the Chaos Lord's health by 175 and health regeneration by 1 hp/s. | |||
Tier | 2 | ||||
Cost | 125 30 20 | ||||
Mucus Discharge | |||||
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Unit(s) | Plague Champion | Grants the Breath of Nurgle ability which heals nearby friendly infantry. | |||
Tier | 1 | ||||
Cost | 125 30 20 | ||||
Plague Fist | |||||
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Unit(s) | Plague Champion | A mighty power fist alive with numberless loathsome contagions, effective against all targets. Grants the Pestilent Strike ability that stuns surrounding enemy infantry and reduces incoming ranged damage. Also increases melee skill by 10 while equipped. | |||
Tier | 2 | ||||
Cost | 150 50 20 | ||||
Robes of Torment | |||||
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Unit(s) | Chaos Sorcerer | Woven from barbed chains, these robes grant the Chains of Torment ability and increase health by 100. | |||
Tier | 2 | ||||
Cost | 150 35 20 | ||||
Rod of Warpfire | |||||
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Unit(s) | Chaos Sorcerer | Bestows increased melee damage and grants the Warpfire ability, damaging enemies from range. | |||
Tier | 2 | ||||
Cost | 150 30 20 | ||||
Sigil of the Rift | |||||
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Unit(s) | Chaos Sorcerer | Grants the Warp Rift ability, transporting infantry units from one point to another through the Immaterium. | |||
Tier | 1 | ||||
Cost | 100 25 20 | ||||
Sword of Flame | |||||
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Unit(s) | Chaos Sorcerer | Increases the Sorcerer's melee damage and ignites targets in unholy flame, doing 5 piercing damage every second for 5 seconds. Also grants the Coruscating Flame ability, wreathing an ally in a shield of flame. | |||
Tier | 1 | ||||
Cost | 100 25 20 | ||||
Sword of Undeath | |||||
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Unit(s) | Plague Champion | A power sword coated with a selection of Nurgle's most potent diseases, enemy infantry slain by this abhorrent blade linger on after death for 10 seconds as allies to the Plague Champion. Also increases melee skill by 10 while equipped. | |||
Tier | 1 | ||||
Cost | 150 30 20 | ||||
Tome of Subjugation | |||||
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Unit(s) | Chaos Sorcerer | Grants the Subjugate ability, allowing the Sorcerer to control an enemy unit. | |||
Tier | 3 | ||||
Cost | 200 60 20 | ||||
Vestments of the Warp | |||||
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Unit(s) | Chaos Sorcerer | Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport; they also increase health by 100. | |||
Tier | 1 | ||||
Cost | 125 30 20 | ||||