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Anti-Grav Grenade |
|
Unit(s) |
Warp Spider Exarch |
Throws a grenade which counters gravity in radius 7 for 8 seconds, levitating and disabling infantry units with weapon knockback. Levitated units take 25% less damage. Cooldown 60 seconds. |
Requires |
Anti-Grav Grenade |
Cost |
50 |
Avatar Aura |
|
Unit(s) |
Avatar |
Allied infantry units within 20 radius do 30% more damage, receive 30% less ranged damage, and are immune to suppression. |
Requires |
Default ability |
Cost |
Always active |
Channeling |
|
Unit(s) |
Warlock |
Forms a psychic bond with the targeted allied infantry unit, healing them for 10 health every second and increasing energy regeneration by 200% for 15 seconds. The Warlock must remain stationary or the bond is broken. Cooldown 60 seconds. |
Requires |
Channeling Runes |
Cost |
50 |
Cloaking Shroud |
|
Unit(s) |
Warlock |
Infiltrates allies in radius 15 around the Warlock and lowers their received ranged damage by 15% and received suppression by 30%. The Warlock gains 50% lowered received ranged damage and 25% lowered received suppression. |
Requires |
Cloak of Shadows |
Cost |
3 per second |
Destructor |
|
Unit(s) |
Warlock |
Fires a roiling blast of psychic energy that does 54 grenade damage in radius 5. Cooldown 40 seconds. |
Requires |
Nothing |
Cost |
40 |
Doom |
|
Unit(s) |
Farseer |
Increases the received damage of an enemy unit by 40% for 10 seconds. Cooldown 30 seconds. |
Requires |
Doombringer |
Cost |
50 |
Embolden |
|
Unit(s) |
Guardian Squad |
Break suppression and boost the squad's damage by 25% while taking 50% less suppression damage. Duration 12 seconds, cooldown 45 seconds. |
Requires |
Warlock |
Cost |
25 |
Energy Field |
|
Unit(s) |
Falcon |
Activates an energy shield that causes damage to reduce energy rather than health. Shield strength is 5 damage taken per 1 energy drained. |
Requires |
Energy Field |
Cost |
1 per 5 damage |
Energy Shield |
|
Unit(s) |
Guardian Squad |
Deploy a directional wraithbone shield that offers "energy shield" type cover (perfect protection) to infantry behind it. The shield can absorb 1000 damage before disappearing. |
Requires |
Battle Equipment |
Cost |
45 5 |
Ethereal Slash |
|
Unit(s) |
Warlock |
Slashes enemies with a myriad of ethereal blades. The Warlock attacks in each direction, doing 25 melee damage and weapon knockback in radius 5 along a line of length 12.5. Cooldown 50 seconds. |
Requires |
Witchblade of Kurnous |
Cost |
80 |
Fleet of Foot |
|
Unit(s) |
Various Eldar infantry |
Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds. |
Requires |
Varies |
Cost |
40 |
Forceshield |
|
Unit(s) |
Autarch |
Activates a force shield that causes damage to reduce energy rather than health. Shield strength is 4 damage taken per 1 energy drained. |
Requires |
Forceshield |
Cost |
1 per 4 damage |
Fortune |
|
Unit(s) |
Farseer |
Reduces the received damage of an allied unit by 30% for 15 seconds. Cooldown 30 seconds. |
Requires |
Armor of Fortune |
Cost |
45 |
Group Teleport |
|
Unit(s) |
Warp Spider Exarch |
Teleports the Warp Spider Exarch and all allied infantry in radius 15 to the targeted location after an 8 second delay. Units preparing to jump are immune to knockback. Cooldown 90 seconds. |
Requires |
Improved Warp Generator |
Cost |
65 |
Guide |
|
Unit(s) |
Farseer |
Increases the range and damage of an allied infantry unit by 30% for 10 seconds. Cooldown 30 seconds. |
Requires |
Default ability |
Cost |
40 |
Haywire Grenade |
|
Unit(s) |
Warp Spider Squad |
Throws an anti-vehicle grenade at an enemy vehicle or monstrous creature. Haywire grenades do 160 melta damage, reduce speed by 60%, and disable weapons for 15 seconds. Cooldown 48 seconds. |
Requires |
Aspect of Warp Spider |
Cost |
50 |
Heart of Darkness |
|
Unit(s) |
Warlock |
Instantly restores 150 health and 80 energy to the Warlock. Ability charged by taking 250 damage. Cooldown 60 seconds. |
Requires |
Heart of Darkness |
Cost |
0 (must be charged) |
Holo-field |
|
Unit(s) |
Rangers |
Deploys a holo-field at the target area that lasts for 30 seconds. Any units within radius 15.5 of the field become infiltrated. Cooldown 60 seconds. |
Requires |
Pathfinder Gear |
Cost |
45 |
HQ Aura |
|
Unit(s) |
HQ buildings |
Allied infantry units within a radius of 25 of the HQ can reinforce and get healed for 1% of their maximum health every second. Heroes are healed for 2.5% of their maximum health. |
Requires |
Default ability |
Cost |
Always active |
Immolate (Warlock) |
|
Unit(s) |
Warlock |
Engulfs an area of 7 radius within 40 range in wreathing flames, doing 15 ability flame damage every second for 7 seconds. Cooldown 50 seconds. |
Requires |
Immolator |
Cost |
50 |
Infiltrate (Eldar) |
|
Unit(s) |
Rangers |
Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1.5 energy per second. |
Requires |
Pathfinder Gear |
Cost |
10 then 1.5 per second |
Khaine's Wrath |
|
Unit(s) |
Avatar |
Build up Khaine's murderous rage, decimating enemies near the Avatar in radius 30 after a 3.8 second delay. Enemies caught in the blast receive 100 melta damage, 1000 courage damage, and ability knockback. Cooldown 30 seconds. |
Requires |
Default ability |
Cost |
50 |
Kinetic Pulse |
|
Unit(s) |
Rangers |
Fires a high-impact, low-damage blast of kinetic energy that does weapon knockback in radius 5 of the target. Cooldown 75 seconds. |
Requires |
Default ability |
Cost |
45 |
Leap |
|
Unit(s) |
Autarch |
Break suppression and leap to targeted location, doing weapon knockback to enemy infantry in radius 5. The Autarch and allied infantry in radius 12 are healed for 30 health, and their speed is increased by 1.5 and damage by 20% for 10 seconds. Cooldown 20 seconds. |
Requires |
Default ability |
Cost |
30 |
Levitation Field |
|
Unit(s) |
Farseer |
Lifts enemies in radius 10 around the Farseer into the air, disabling them for 6.5 seconds with weapon knockback. At the end of the ability, targets are thrown and take 50 piercing damage. Levitated enemies take 25% less damage. Cooldown 50 seconds. |
Requires |
Gravity Blade |
Cost |
50 |
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Mind War |
|
Unit(s) |
Farseer |
Engages in a duel of minds with a single enemy infantry unit. The target takes 50 heavy melee damage and 100 courage damage every second for 5 seconds. Cooldown 40 seconds. |
Requires |
Ghosthelm |
Cost |
40 |
Phase Shift |
|
Unit(s) |
Warp Spider Exarch |
Shifts the Warp Spider Exarch and all units within radius 15 out of phase with the physical realm. Phase shifted units are disabled, invulnerable, and immune to knockback. Cooldown 45 seconds. |
Requires |
Phase Armor |
Cost |
50 |
Providence |
|
Unit(s) |
Warlock |
Become invulnerable, immune to weapon knockback, and have energy regeneration increased by 25 e/s for 25 seconds. The Warlock's other ability cooldowns are reduced to 10% of normal if used while Providence is active. Ability charged by taking 450 damage. 150 second cooldown. |
Requires |
Providence |
Cost |
0 (must be charged) |
Psychic Shield |
|
Unit(s) |
Warlock |
Creates a psychic shield that causes damage to reduce energy rather than health. Shield strength is 5 damage taken per 1 energy drained. |
Requires |
Champion's Robe |
Cost |
1 per 5 damage |
Rejuvination Field |
|
Unit(s) |
Webway Gate |
The Webway projects a field in radius 20 that increases the health regeneration of allied units by 8 hp/s for 10 seconds. 55 second cooldown. |
Requires |
Warlock hero |
Cost |
None |
Repair |
|
Unit(s) |
Various squads and heroes |
Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds. |
Requires |
Default ability |
Cost |
None |
Restoration Field |
|
Unit(s) |
Webway Gate |
The Webway projects a field in radius 20 that increases the energy regeneration of allied units by 1 per second per squad member for 10 seconds. 55 second cooldown. |
Requires |
Warp Spider Exarch hero |
Cost |
None |
Scorpion Shield |
|
Unit(s) |
Autarch |
Friendly Eldar infantry within 22 radius take 10% less ranged damage. Does not affect heroes or the Autarch. |
Requires |
Default ability |
Cost |
Always active |
Seer Council Aura |
|
Unit(s) |
Seer Council |
Allied infantry within a 12 radius have their energy regeneration increased by 0.3 (3 energy per second) and receive 50% less courage (suppression) damage. |
Requires |
Default ability |
Cost |
Always active |
Shimmer Orb |
|
Unit(s) |
Warp Spider Exarch |
Throws a grenade that deploys a Shimmer Orb. The Shimmer Orb persists for 30 seconds and blocks all incoming ranged attacks in radius 10. Units within the Shimmer Orb are immune to knockback and cannot fire ranged weapons. Cooldown 60 seconds. |
Requires |
Shimmer Orb |
Cost |
25 |
Singularity |
|
Unit(s) |
D-Cannon Weapon Team |
After a 7 second charge, the cannon fires a controlled singularity that sucks in infantry with ability knockback and does 160 explosive damage to everything in radius 20. Cooldown 90 seconds. |
Requires |
Default ability |
Cost |
75 |
Skyleap |
|
Unit(s) |
Autarch |
Escapes high into the atmosphere, removing the Autarch from play but allowing her to be recalled for 100. |
Requires |
Default ability |
Cost |
80 |
Spiritual Rites |
|
Unit(s) |
Farseer |
Restores 60 energy and 200 health to the Farseer and allied infantry in radius 15. Cooldown 45 seconds. |
Requires |
Spirit Stones |
Cost |
80 |
Teleport |
|
Unit(s) |
WS Squad, WS Exarch |
Teleport to target location within 50 radius. Cooldown 7 seconds. The Warp Spider Exarch's Enhanced Warp Jump Generator decreases his teleport cooldown to 3 seconds and increases his range to 70. |
Requires |
Default ability |
Cost |
35 |
The Wailing Doom |
|
Unit(s) |
Avatar |
The Wailing Doom is a psychic weapon of immense power. After a 4 second delay, the Avatar unleashes his burning energy in a path of fiery explosions, doing ability knockback and 200 legacy explosive damage in radius 5 along a line of length 35. Cooldown 30 seconds. |
Requires |
Default ability |
Cost |
50 |
Time Field |
|
Unit(s) |
Farseer |
Slows time around the targeted area in radius 20 for 10 seconds. All units but the Farseer herself have their speed reduced by 50% and cannot attack. Cooldown 60 seconds. |
Requires |
Armor of Asuryan |
Cost |
60 |
War Shout |
|
Unit(s) |
Howling Banshees |
The Banshees scream, suppressing enemy infantry within 4 radius by causing 500 courage damage each second for 3 seconds. |
Requires |
Aspect of Banshee |
Cost |
10 |
Warlock Defense Aura |
|
Unit(s) |
Guardian Squad |
The squad led by the Warlock takes 17.5% less ranged damage. |
Requires |
Warlock |
Cost |
Always active |
Warlock Energy Aura |
|
Unit(s) |
Warlock (hero) |
Allied infantry and heroes within a radius of 15 from the Warlock regenerate energy 30% faster. |
Requires |
Default ability |
Cost |
Always active |
Warp Spider Exarch Energy Aura |
|
Unit(s) |
Warp Spider Squad |
When the squad is led by a Warp Spider Exarch, it regenerates energy 50% faster. |
Requires |
Warp Spider Exarch |
Cost |
Always active |
Warp Throw |
|
Unit(s) |
Warlock |
Throws enemy infantry in radius 12 of the target location into the targeted direction using weapon knockback. Cooldown 60 seconds. |
Requires |
Warp Throw |
Cost |
45 |
Wind Walk |
|
Unit(s) |
Webway Gate |
The breezes of the Warp flow out of the Webway, and allied infantry in radius 20 become infiltrated and have their speed increased by 2 for 10 seconds. 55 second cooldown. |
Requires |
Farseer hero |
Cost |
None |
Wraithbone (Wraithguard) |
|
Unit(s) |
Wraithguard |
Increases health regeneration by 40 hp/second for 7 seconds, but disables the Wraithguard while regenerating. Cooldown 100 seconds. |
Requires |
Wraithbone |
Cost |
7 |
Wraithbone |
|
Unit(s) |
Wraithlord |
Increases health regeneration by 70 hp/s for 7 seconds (repairing 490 health total), but disables the Wraithlord while it is regenerating. Cooldown 60 seconds. |
Requires |
Wraithbone |
Cost |
7 |
Wraithsight |
|
Unit(s) |
Farseer, all Warlocks |
Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds). |
Requires |
Default ability |
Cost |
Always active |