Retribution/Eldar/Globals
< Retribution | Eldar
Crack Shot | |||||
---|---|---|---|---|---|
Unit(s) | Warp Spider Exarch | Increases the ranged damage of an allied infantry unit by 25% for 20 seconds. Cooldown 50 seconds. | |||
Requires | Tier 1 | ||||
Cost | 50 | ||||
Distort Field | |||||
---|---|---|---|---|---|
Unit(s) | Warlock | Reduces the received ranged damage of an allied infantry unit by 50% for 20 seconds. Cooldown 50 seconds. | |||
Requires | Tier 1 | ||||
Cost | 75 | ||||
Eldritch Storm | |||||
---|---|---|---|---|---|
Unit(s) | All Eldar heroes | After a 5 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 5. Vehicles struck by a bolt are disabled for 10 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Cooldown 120 seconds. | |||
Requires | Tier 3 | ||||
Cost | 500 | ||||
Farsight | |||||
---|---|---|---|---|---|
Unit(s) | Farseer | Reveals the fog of war and detects infiltrated units in radius 35 of the targeted area for 20 seconds. Cooldown 40 seconds. | |||
Requires | Tier 1 | ||||
Cost | 50 | ||||
Spider's Brood | |||||
---|---|---|---|---|---|
Unit(s) | Warp Spider Exarch | Teleports in a Warp Spider Squad at the targeted location. Cooldown 300 seconds. | |||
Requires | Tier 2 | ||||
Cost | 350 16 200 | ||||
Summon Autarch | |||||
---|---|---|---|---|---|
Unit(s) | All Eldar heroes | Summons an Autarch commander after a barrage of 4 plasma grenades, each doing up to 180 grenade damage and weapon knockback in radius 4. Emits a passive defensive aura and inspires allied infantry when killing enemies. Can be returned to the global ability bar and re-summoned for only 150. | |||
Requires | Tier 2 | ||||
Cost | 350 50 7 150 | ||||
Summon Seer Council | |||||
---|---|---|---|---|---|
Unit(s) | Farseer | Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by 3 e/s and reduces received suppression by 50% for allied infantry in radius 12. Cooldown 300 seconds. | |||
Requires | Tier 3 | ||||
Cost | 600 20 300 | ||||
Swift Movement | |||||
---|---|---|---|---|---|
Unit(s) | Warlock | Increases the speed of all allied infantry by 2 for 20 seconds. Does not decrease damage like Fleet of Foot. Cooldown 50 seconds. | |||
Requires | Tier 1 | ||||
Cost | 75 | ||||
Webway Gate | |||||
---|---|---|---|---|---|
Unit(s) | All Eldar heroes | Build an infiltrated Webway Gate that can transport infantry units. Webway Gates can also increase health or energy regeneration or cloak nearby units depending on which hero you have chosen. | |||
Requires | Tier 1 | ||||
Cost | 75 15 | ||||