Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Basic Synapse |
|
Unit(s) |
Greater Tyranid creatures |
Reduces the received ranged and melee damage and received suppression of non-Warrior, non-Commander, non-Swarmlord allied Tyranids by 20%. Ranged damage reduction is increased to 22%/25%/27% at level 2/3/4. Also increases Tyrant Guard speed by 1.5, makes Rippers immune to suppression, and allows Hormagaunts to vault obstacles. Radius 32. |
Requires |
Default ability |
Cost |
Always active |
Global abilities
Brood Nest |
|
Unit(s) |
Hive Tyrant |
Constructs a Brood Nest that allows allied infantry in radius 50 to reinforce. |
Requires |
Tier 1 |
Cost |
75 4 15 |
Warrior Vanguard |
|
Unit(s) |
Hive Tyrant |
Calls down mycetic spores which do 50 explosive damage and ability knockback in radius 9, then spawn a Warrior Brood and allow allied infantry in radius 30 to reinforce. 300 second cooldown. |
Requires |
Tier 2 |
Cost |
300 150 |
Without Number |
|
Unit(s) |
All Tyranid heroes |
Spawns a Ripper Swarm at your base. Rippers are a weak melee unit very resistant to small arms fire and direct melee attacks, excellent at tying up ranged units. 240 second cooldown. |
Requires |
Tier 2 |
Cost |
50 100 |
Tyranoform |
|
Unit(s) |
All Tyranid heroes |
After a 4 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 300 explosive damage in radius 7. The three towers in the right and lower quadrants do 300 explosive damage in radius 10, while the three towers in the left and upper quadrants do 50 explosive damage in radius 7. All towers do ability knockback on emerging and emit a synapse in radius 45, affecting non-Warrior and non-hero allied Tyranids (increasing ranged damage by 15% and reducing received damage by 15%). 120 second cooldown. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Seismic Roar |
|
Unit(s) |
Hive Tyrant |
Deals 35 piercing damage and weapon knockback to enemies in radius 10 of the Hive Tyrant. The ground in radius 15 becomes poisoned for the next 10 seconds, doing 6 piercing damage every second to enemy infantry. 45 second cooldown. |
Requires |
Rending Talons |
Cost |
50 |
Charge (Hive Tyrant) |
|
Unit(s) |
Hive Tyrant |
Charge at the targeted location, increasing speed by 200%. Each second, all units in radius 6 take 7.5 piercing damage and ability knockback. Targets in radius 2 take an additional 7.5 piercing damage. 50 second cooldown. |
Requires |
Extended Carapace |
Cost |
60 |
Improved Synapse |
|
Unit(s) |
Hive Tyrant |
Allied non-synapse, non-Commander Tyranid infantry in radius 25 have their health increased by 25%. |
Requires |
Improved Synapse |
Cost |
None (always active) |
Warp Field (Hive Tyrant) |
|
Unit(s) |
Hive Tyrant |
Activates a psychic field that causes damage to reduce energy rather than health while active. Field strength is 5 damage taken per 1 energy drained. |
Requires |
Warp Field |
Cost |
1 to activate |
Psychic Scream |
|
Unit(s) |
Hive Tyrant |
Reduces the damage of enemy infantry in radius 25 of the Hive Tyrant by 30% for 15 seconds. 50 second cooldown. |
Requires |
Psychic Scream |
Cost |
45 |