Retribution/Hive Tyrant/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Basic Synapse   
Dow2 sta i shall not fall.png Unit(s) Greater Tyranid creatures Reduces the received ranged and melee damage and received suppression of non-Warrior, non-Commander, non-Swarmlord allied Tyranids by 20%. Ranged damage reduction is increased to 22%/25%/27% at level 2/3/4. Also increases Tyrant Guard speed by 1.5, makes Rippers immune to suppression, and allows Hormagaunts to vault obstacles. Radius 32.
Requires Default ability
Cost Always active

Global abilities

Brood Nest   
Dow2 Tyr brood nest.png Unit(s) Hive Tyrant Constructs a Brood Nest that allows allied infantry in radius 50 to reinforce.
Requires Tier 1
Cost Dow2 global 16.png75 Dow2 pop 16.png4 Time (seconds)15
Warrior Vanguard   
Dow2 tyr warrior vanguard.png Unit(s) Hive Tyrant Calls down mycetic spores which do 50 explosive damage and ability knockback in radius 9, then spawn a Warrior Brood and allow allied infantry in radius 30 to reinforce. 300 second cooldown.
Requires Tier 2
Cost Dow2 req 16.png300 Dow2 global 16.png150
Without Number   
Dow2 Tyr without number.png Unit(s) All Tyranid heroes Spawns a Ripper Swarm at your base. Rippers are a weak melee unit very resistant to small arms fire and direct melee attacks, excellent at tying up ranged units. 240 second cooldown.
Requires Tier 2
Cost Dow2 req 16.png50 Dow2 global 16.png100
Tyranoform   
Dow2 Tyr tyranoform.png Unit(s) All Tyranid heroes After a 4 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 300 explosive damage in radius 7. The three towers in the right and lower quadrants do 300 explosive damage in radius 10, while the three towers in the left and upper quadrants do 50 explosive damage in radius 7. All towers do ability knockback on emerging and emit a synapse in radius 45, affecting non-Warrior and non-hero allied Tyranids (increasing ranged damage by 15% and reducing received damage by 15%). 120 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png500

Wargear abilities

Seismic Roar   
Dow2 Tyr seismic roar.png Unit(s) Hive Tyrant Deals 35 piercing damage and weapon knockback to enemies in radius 10 of the Hive Tyrant. The ground in radius 15 becomes poisoned for the next 10 seconds, doing 6 piercing damage every second to enemy infantry. 45 second cooldown.
Requires Rending Talons
Cost Dow2 energy 16.png50
Charge (Hive Tyrant)   
Dow2 tyr charge icon.png Unit(s) Hive Tyrant Charge at the targeted location, increasing speed by 200%. Each second, all units in radius 6 take 7.5 piercing damage and ability knockback. Targets in radius 2 take an additional 7.5 piercing damage. 50 second cooldown.
Requires Extended Carapace
Cost Dow2 energy 16.png60
Improved Synapse   
Dow2 sm healing aura.png Unit(s) Hive Tyrant Allied non-synapse, non-Commander Tyranid infantry in radius 25 have their health increased by 25%.
Requires Improved Synapse
Cost None (always active)
Invulnerability   
Dow2 Tyr invulnerability.png Unit(s) Hive Tyrant Renders the Hive Tyrant invulnerable for 9 seconds. 80 second cooldown.
Requires Bonded Exoskeleton
Cost Dow2 energy 16.png80
Warp Field (Hive Tyrant)   
Dow2 tyr warp field icon.png Unit(s) Hive Tyrant Activates a psychic field that causes damage to reduce energy rather than health while active. Field strength is 5 damage taken per 1 energy drained.
Requires Warp Field
Cost Dow2 energy 16.png1 to activate
Psychic Scream   
Dow2 tyr psychic scream ability.png Unit(s) Hive Tyrant Reduces the damage of enemy infantry in radius 25 of the Hive Tyrant by 30% for 15 seconds. 50 second cooldown.
Requires Psychic Scream
Cost Dow2 energy 16.png45
Bio-Plasma (Hive Tyrant)   
Dow2 Tyr bioplasma.png Unit(s) Hive Tyrant Hurls a blast of bio-plasma, doing up to 80 plasma cannon damage and weapon knockback in radius 5. 45 second cooldown.
Requires Bio-Plasma
Cost Dow2 energy 16.png50