Retribution/Lictor Alpha/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Infiltrate (Tyranids)   
Dow2 tyr infiltrate.png Unit(s) Lictor Alpha, Lictor Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units or when capturing points. Drains Dow2 energy 16.png1 per second.
Requires Default ability
Cost Dow2 energy 16.png1 per second
Flesh Hooks (Lictor Alpha)   
Dow2 tyr flesh hook.png Unit(s) Lictor Alpha Fires terrible barbed hooks at enemy infantry that do 140 sniper damage and pull the target towards you with weapon knockback. 70 second cooldown.
Requires Default ability
Cost Dow2 energy 16.png45

Global abilities

Stalk   
Dow2 tyr stalk.png Unit(s) Lictor Alpha Reveals the fog of war in radius 35 around enemy heroes for 20 seconds. 50 second cooldown.
Requires Tier 1
Cost Dow2 global 16.png35
Spore Mines   
Dow2 tyr spore cysts global.png Unit(s) Lictor Alpha Calls down a squad of Spore Mines. 180 second cooldown.
Requires Tier 2
Cost Dow2 global 16.png125
Without Number   
Dow2 Tyr without number.png Unit(s) All Tyranid heroes Spawns a Ripper Swarm at your base. Rippers are a weak melee unit very resistant to small arms fire and direct melee attacks, excellent at tying up ranged units. 240 second cooldown.
Requires Tier 2
Cost Dow2 req 16.png50 Dow2 global 16.png100
Tyranoform   
Dow2 Tyr tyranoform.png Unit(s) All Tyranid heroes After a 4 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 300 explosive damage in radius 7. The three towers in the right and lower quadrants do 300 explosive damage in radius 10, while the three towers in the left and upper quadrants do 50 explosive damage in radius 7. All towers do ability knockback on emerging and emit a synapse in radius 45, affecting non-Warrior and non-hero allied Tyranids (increasing ranged damage by 15% and reducing received damage by 15%). 120 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png500

Wargear abilities

Toxic Burst   
Dow2 tyr toxic burst.png Unit(s) Lictor Alpha The Lictor Alpha releases a cloud of poisonous spores that deal 10 piercing damage every second for 10 seconds to enemies within radius 10 of the Lictor Alpha. 40 second cooldown.
Requires Toxic Cysts
Cost Dow2 energy 16.png30
Assault Leap (Lictor Alpha)   
Dow2 tyr assault leap.png Unit(s) Lictor Alpha Soar through the air and land with a high impact, inflicting 35 damage and doing weapon knockback to everything in radius 10. 30 second cooldown.
Requires Deadly Jump
Cost Dow2 energy 16.png20
Pheromone Cloud   
Dow2 tyr pheromone cloud.png Unit(s) Lictor Alpha Emits a cloud of pheromones at the target location that lasts 18 seconds and allows allied infantry to reinforce. Enemy infantry within radius 15 of the cloud have their damage reduced by 30%. 50 second cooldown.
Requires Pheromone
Cost Dow2 energy 16.png65
Terrify   
Dow2 tyr terrify.png Unit(s) Lictor Alpha Force a non-hero infantry unit to retreat back to their HQ. 60 second cooldown.
Requires Menacing Visage
Cost Dow2 energy 16.png60