Retribution/Lictor Alpha/Abilities
< Retribution | Lictor Alpha
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Infiltrate (Tyranids) | |||||
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Unit(s) | Lictor Alpha, Lictor | Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units or when capturing points. Drains 1 per second. | |||
Requires | Default ability | ||||
Cost | 1 per second | ||||
Flesh Hooks (Lictor Alpha) | |||||
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Unit(s) | Lictor Alpha | Fires terrible barbed hooks at enemy infantry that do 140 sniper damage and pull the target towards you with weapon knockback. 70 second cooldown. | |||
Requires | Default ability | ||||
Cost | 45 | ||||
Global abilities
Stalk | |||||
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Unit(s) | Lictor Alpha | Reveals the fog of war in radius 35 around enemy heroes for 20 seconds. 50 second cooldown. | |||
Requires | Tier 1 | ||||
Cost | 35 | ||||
Spore Mines | |||||
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Unit(s) | Lictor Alpha | Calls down a squad of Spore Mines. 180 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 125 | ||||
Without Number | |||||
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Unit(s) | All Tyranid heroes | Spawns a Ripper Swarm at your base. Rippers are a weak melee unit very resistant to small arms fire and direct melee attacks, excellent at tying up ranged units. 240 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 50 100 | ||||
Tyranoform | |||||
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Unit(s) | All Tyranid heroes | After a 4 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 300 explosive damage in radius 7. The three towers in the right and lower quadrants do 300 explosive damage in radius 10, while the three towers in the left and upper quadrants do 50 explosive damage in radius 7. All towers do ability knockback on emerging and emit a synapse in radius 45, affecting non-Warrior and non-hero allied Tyranids (increasing ranged damage by 15% and reducing received damage by 15%). 120 second cooldown. | |||
Requires | Tier 3 | ||||
Cost | 500 | ||||
Wargear abilities
Toxic Burst | |||||
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Unit(s) | Lictor Alpha | The Lictor Alpha releases a cloud of poisonous spores that deal 10 piercing damage every second for 10 seconds to enemies within radius 10 of the Lictor Alpha. 40 second cooldown. | |||
Requires | Toxic Cysts | ||||
Cost | 30 | ||||
Assault Leap (Lictor Alpha) | |||||
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Unit(s) | Lictor Alpha | Soar through the air and land with a high impact, inflicting 35 damage and doing weapon knockback to everything in radius 10. 30 second cooldown. | |||
Requires | Deadly Jump | ||||
Cost | 20 | ||||
Pheromone Cloud | |||||
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Unit(s) | Lictor Alpha | Emits a cloud of pheromones at the target location that lasts 18 seconds and allows allied infantry to reinforce. Enemy infantry within radius 15 of the cloud have their damage reduced by 30%. 50 second cooldown. | |||
Requires | Pheromone | ||||
Cost | 65 | ||||
Terrify | |||||
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Unit(s) | Lictor Alpha | Force a non-hero infantry unit to retreat back to their HQ. 60 second cooldown. | |||
Requires | Menacing Visage | ||||
Cost | 60 | ||||