Retribution/Orks/Abilities

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'Ave A Taste
Dow2 ork energy transfer.png
Requires
Cost
Dow2 energy 16.png40
Cooldown
Restores 400 health (per model) and 70 energy to an allied infantry squad. Cooldown 45 seconds.
Aiming? Wotz Dat?
Dow2 ork aiming wotz dat.png
Requires
Cost
Dow2 global 16.png3
Cooldown
Suppresses a target infantry unit. Cooldown 60 seconds.
Assassinate
Dow2 ork assassinate.png
Requires
Cost
Dow2 energy 16.png55
Cooldown
Stabs an infantry unit real good, inflicting 350 damage. Wot? Dey lived? Lowers the target's speed and damage by 50% for 5 seconds. Cooldown 60 seconds.
Big Stomp
Dow2 ork big stomp.png
Requires
Cost
Dow2 energy 16.png40
Cooldown
Performs a huge stomp, doing 50 explosive damage, weapon knockback, and stunning enemy infantry in radius 10 for 7 seconds. Cooldown 30 seconds.
Bommaboyz
Dow2 ork suicide.png
Requires
Cost
Dow2 global 16.png20
Cooldown
Sends one Stormboy on his final jump. He explodes on impact, doing 45 explosive damage and weapon knockback to everything in radius 15. Cooldown 40 seconds.
Boomgun
Dow2 ork dont press dat.png
Requires
Default ability
Cost
Dow2 global 16.png35
Cooldown
Load up da bigga gun! After a 2.5 second delay, fires a huge shell that does 200 explosive damage and weapon knockback in radius 10. Cooldown 30 seconds.
Burna Bomb
Dow2 ork burna bomb.png
Requires
Default ability
Cost
Dow2 energy 16.png40
Cooldown
Throws a grenade filled with burnin' stuff. Does 20 grenade damage in radius 10 every second for 15 seconds. Cooldown 60 seconds.
Deff Rolla Rampage
Dow2 ork deff rolla.png
Requires
Default ability
Cost
Dow2 global 16.png30
Cooldown
Spins up the deff rolla for 15 seconds, increasing the Battlewagon's speed by 4 and doing weapon knockback in radius 6. Enemy infantry hit by the rolla have a 4% chance of being crushed. Heroes and super heavy infantry cannot be crushed. Cooldown 60 seconds.
Electric Shock
Dow2 ork electric shock.png
Requires
Cost
Dow2 energy 16.png10 then Dow2 energy 16.png6 per second
Cooldown
Makes yer armour all sparky! Inflicts 10 damage every second to enemies within radius 10 of the Mekboy. Drains 6 energy per second. Cooldown 45 seconds.
Foot of Gork
Dow2 ork foot of gork.png
Requires
Cost
Dow2 energy 16.png750
Cooldown
Brings down the mighty foot of Gork to stomp on enemies. After a 2.5 second delay, the huge foot crashes down, doing up to 225 plasma cannon damage and ability knockback in radius 10. Infantry units are stunned for 5 seconds. Cooldown 90 seconds.
Frazzle
Dow2 ork waaagh shout.png
Requires
Default ability
Cost
Dow2 global 16.png20
Cooldown
Release the power of the Waaagh! – do weapon knockback to enemy infantry and stun enemys units for 6 seconds in radius 18. In the same area, allied Ork infantry receive the benefits of Waaagh!!!!. Cooldown 90 seconds.
Frenzy
Dow2 ork nob frenzy.png
Requires
Cost
Dow2 global 16.png45
Cooldown
Sends the Nob squad into an unstoppable frenzy, granting them invulnerability, immunity to suppression, and 30% increased damage for 10 seconds. Cooldown 45 seconds.
Hide Da Gunz
Dow2 ork infiltrate loota.png
Requires
Default ability
Cost
None
Cooldown
The Lootas become infiltrated but immobile while Hide Da Gunz is active. Attacking will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detectors or enemy units that get too close.
High Explosive Shells
Dow2 ork explosive shells.png
Requires
Cost
Dow2 energy 16.png45
Cooldown
Volatile shells that deal devastating damage, doing up to 130 rending damage and weapon knockback to enemies within radius 8 of the target. Cooldown 40 seconds.
Infiltrate (Kommando Nob)
Dow2 ork infiltrate.png
Requires
Default ability
Cost
Dow2 energy 16.png1 per second
Cooldown
Get sneaky! Attacking or using abilities will partially reveal the hero. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1 energy per second.
Infiltrate (Kommandoz)
Dow2 ork infiltrate.png
Requires
Default ability
Cost
Dow2 energy 16.png10 then Dow2 energy 16.png1 per second
Cooldown
Get sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. Drains 1 energy per second.
Jump (Stormboyz)
Dow2 ork jump.png
Requires
Default ability
Cost
Dow2 energy 16.png50
Cooldown
Soar through the air and land at the targeted location. Minimum range 15, maximum range 50. Improved Rokkit Packs increase range to 65. With the Nob Leader, boyz stun enemy infantry in radius 3 for 2 seconds after a jump. Cooldown 15 seconds.
Kaboom!
Dow2 ork kaboom.png
Requires
Cost
Dow2 energy 16.png60
Cooldown
Detonates a 'uge bomb right where yer standing. After a 2 second delay the bomb goes off, doing 100 explosive damage and ability knockback to everything in radius 10. The Kommando suffers an additional 300 piercing damage. Cooldown 20 seconds.
Kustom Force Field
Dow2 ork force field overcharge.png
Requires
Cost
Dow2 energy 16.png50
Cooldown
Power up a force field for 15 seconds, gaining immunity to knockback, suppression, and melee attacks, taking 50% less ranged damage and gaining +1 speed. The shield inflicts 10 damage and weapon knockback to all units in radius 4. Cooldown 60 seconds.
Luv da Dakka
Dow2 ork kommando ambush.png
Requires
Default ability
Cost
Dow2 global 16.png5
Cooldown
Hold down da trigga fer maximum carnage! Does weapon knockback and AoE suppression damage around the target. Cooldown 50 seconds.
Mega Boomshot
Dow2 ork mega boomshot.png
Requires
Default ability
Cost
Dow2 global 16.png60
Cooldown
Fires a huge explosive shot from the zzap cannon, dealing up to 160 psychic damage and weapon knockback in radius 10. Cooldown 75 seconds.
Mega-Rumblah
Dow2 ork earthquake.png
Requires
Cost
Dow2 energy 16.png70
Cooldown
Makes da earth shake around ya! After a 5 second delay, unleashes an expanding earthquake in radius 25 that lasts 15 seconds. Enemy units are stunned and enemy infantry units take ability knockback. Non-HQ buildings are completely destroyed. Cooldown 100 seconds.
Melee Resistance Aura
Dow2 sta hardened armor.png
Requires
Default ability
Cost
Always active
Cooldown
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Now I'm Angry
Dow2 ork now i am angry.png
Requires
Cost
Dow2 energy 16.png50
Cooldown
Charges at the targeted location, doing ability knockback to everything in radius 6 of the Warboss. Also increases damage by 35% and speed by 1.5 for 15 seconds. Cooldown 40 seconds.
Over Dere!
Dow2 ork over dere.png
Requires
Cost
Dow2 energy 16.png75
Cooldown
Flings allies within radius 17 of the targeted position through the air using ability knockback, without causing them any damage. Cooldown 25 seconds.
Plant Booby Trap
Dow2 ork booby trap.png
Requires
Cost
Dow2 energy 16.png30 Time (seconds)5.1
Cooldown
Plants an explosive which can be triggered remotely. The trap does up to 175 detonation damage and ability knockback in radius 15, and inflicts an additional 1300 damage to ambient buildings. Cooldown 50 seconds.
Proximity Mines
Dow2 ork mines.png
Requires
Cost
Dow2 energy 16.png45
Cooldown
Scatters 4 infiltrated mines around the targeted position. When detonated, the mines do up to 20 explosive damage, weapon knockback, and suppress infantry in radius 7. Vehicles hit by the mines are slowed by 70% for 30 seconds. Cooldown 50 seconds.
Rampage (Deff Dread)
Dow2 ork deff dread rampage.png
Requires
Default ability
Cost
Dow2 global 16.png35
Cooldown
Increases the speed of the Deff Dread by 4 for 10 seconds. Cooldown 45 seconds.
Repair
Dow2 repair icon.png
Requires
Default ability
Cost
None
Cooldown
Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.
Right in Me Crosshairs
Dow2 explosive shot.png
Requires
Cost
Dow2 energy 16.png35
Cooldown
Take aim, firing a single powerful shot after a 2 second delay, doing 100 sniper av damage to the target. Does weapon knockback and inflicts 35 damage to everything within radius 5 of the impact. Cooldown 30 seconds.
Rokkit Barrage
Dow2 ork mortar launcher.png
Requires
Default ability
Cost
Dow2 global 16.png10
Cooldown
Each Tankbusta points his rokkit launcha skyward and fires off three rokkits at the target. Each rokkit does up to 30 barrage damage and weapon knockback in radius 4. Cooldown 25 seconds.
Shoot 'em Good
Dow2 ork shoot em good.png
Requires
Cost
Dow2 energy 16.png50
Cooldown
Unleashes a barrage of fire on the enemy, doing increased damage and weapon knockback in a small area around the target. Cooldown 45 seconds.
Smoke Bomb
Dow2 ork smoke grenade.png
Requires
Default ability
Cost
Dow2 energy 16.png20
Cooldown
Throws a smoke grenade, reducing both ranged damage and received ranged damage by 80% and lowering received suppression by 90% in radius 15 for 8.5 seconds. Cooldown 30 seconds.
Stikkbomb
Dow2 ork stikkbomb.png
Requires
Cost
Dow2 energy 16.png50
Cooldown
Tosses 5 grenades, each doing up to 58 grenade damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Cooldown 45 seconds.
Stikkbomb
Dow2 ork stikkbomb.png
Requires
Default ability
Cost
Dow2 global 16.png2.5
Cooldown
Each Stikkbomma throws two stikkbombz, grenades that do up to 67 stikkbomb damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Cooldown 15 seconds.
Stomp
Dow2 ork stomp.png
Requires
Default ability
Cost
Dow2 energy 16.png50
Cooldown
Stomps the ground, doing 30 melee damage and weapon knockback to enemies in radius 10. Cooldown 40 seconds.
Stunbomb
Dow2 ork stun grenade.png
Requires
Default ability
Cost
Dow2 energy 16.png60
Cooldown
Throws a grenade that stuns any infantry units in radius 7 for 7 seconds. Cooldown 50 seconds.
Stunbomb
Dow2 ork stun grenade.png
Requires
Default ability
Cost
Dow2 global 16.png5
Cooldown
Each Stikkbomma throws a grenade that stuns infantry for 7 seconds and vehicles or monstrous creatures for 2.5 seconds in radius 7. Cooldown 30 seconds.
Supa Tuff Beam
Dow2 ork supa tuff beam.png
Requires
Cost
Dow2 energy 16.png50
Cooldown
Covers a friendly infantry squad with one of da Mek's forcefields, reducing received damage by 50% and making them immune to suppression and knockback for 10 seconds. Cooldown 60 seconds.
Swamp 'Em
Dow2 ork recklessness.png
Requires
Cost
Dow2 global 16.png18
Cooldown
Breaks any current suppression effects while becoming immune to further suppression and taking 40% less ranged damage for 8 seconds. Cooldown 120 seconds.
Teleport
Dow2 ork teleport.png
Requires
Default ability
Cost
Dow2 energy 16.png35
Cooldown
Instantly teleport to the target location within a radius of 50 units. Cooldown 12 seconds.
Waaagh! Banner Aura
Dow2 cor temp 7.png
Requires
Default ability
Cost
Always active
Cooldown
Allied infantry and heroes within a radius of 25 have their damage increased by 6%, speed by 0.25, and received damage and suppression lowered by 6%.
Waaagh!!!
Dow2 ork waaagh shout.png
Requires
Default ability
Cost
Dow2 global 16.png20
Cooldown
Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 25. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 100 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.
Warp Vomit
Dow2 ork warp vomit.png
Requires
Default ability
Cost
Dow2 energy 16.png125
Cooldown
Vomit up psychic stuff, doing up to 20 sniper damage and weapon knockback to enemy infantry caught in the spew. Exposed infantry are stunned for 10 seconds, their sight radius is decreased by 80%, and they take 20% more damage. Cooldown 60 seconds.
Warpath
Dow2 ork warpath.png
Requires
Cost
Dow2 energy 16.png40 then Dow2 energy 16.png15 per second
Cooldown
Channels the power of da Waaagh!, making all allied infantry in radius 20 take 20% less damage and increasing their speed by 2. The Weirdboy regenerates courage 5 times faster while on the Warpath. Drains 15 energy per second.
Weirdboy Recharge Aura
Dow2 wil holy vigor.png
Requires
Default ability
Cost
Always active
Cooldown
Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster.
Zzap
Dow2 ork zzap.png
Requires
Default ability
Cost
Dow2 energy 16.png150
Cooldown
Fries an enemy with psychic power, dealing 100 sniper damage. The psychic charge will periodically jump to other nearby units, friends or foes, and deal 60 sniper damage to them as well. Cooldown 60 seconds.