Retribution/Orks/Units
< Retribution | Orks
Assault transport with heavy weaponry. Squads garrisoned inside the transport activate big shootas and increase speed.
Slow melee vehicle. Effective versus infantry and other light vehicles. Can be upgraded with flamers.
Infiltrating ranged unit with numerous abilities. Can detect infiltrated units, throw bombs and deal some anti-vehicle damage.
Lootas collect big gunz, and then shoot them... a lot. Suppression squad that can infiltrate when still. Can upgrade to anti-vehicle.
Main battle tank. Effective against infantry, vehicles and buildings. Can be upgraded with reinforced plating.
Large Orks who do very high damage against infantry. Can be upgraded with a squad leader, better weapons, and temporary invulnerability.
Ranged infantry with good damage but low health. Can be upgraded with improved gunz and a squad leader that detects infiltrated units.
Melee squad with high damage and low durability. Can be upgraded with burnas (flame throwers) and a squad leader.
Lightly armored artillery unit that throws volleys of stikkbombz from great range. Somewhat effective in melee.
Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with a squad leader and better jump packs.
Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes.
Fast and fragile anti-infantry vehicle. Transports infantry across the battlefield and allows nearby squads to reinforce.
A long-range support unit and spell caster. Regenerates energy faster near da boyz or when nearby units use Waaagh!!!