Retribution/Sentinel
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Sentinel
Faction: Imperial Guard
- Built by:
- Tier:
- 1
- Type:
- Vehicle
- Armor:
- heavy_infantry
- Size:
- large
- Squad health:
- 750
- Models:
- 1
- Die last:
- Model health:
- Courage:
- Energy:
- Sight radius:
- 40
- Detect radius:
- 15
- Speed:
- 8
- Melee skill:
- 70
- Rotation speed:
- Charge speed:
- Charge range:
- Charge duration:
- Charge cooldown:
- Leap:
- Crush:
- Knockback resist:
- Cover benefits:
Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Can de-capture points.
The Sentinel is a light vehicle used by the Imperial Guard. It is a fast and fragile harassment walker that can decapture points. The Sentinel in Dawn of War II: Retribution in unique in being the only tier 1 vehicle in the game. Other characteristics include:
- The only vehicle with an infantry armor type
- The only walking unit that can walk backwards (and fire while doing so)
- The only unit that can only de-capture (but not capture) resource/victory points
- Excellent anti-melee capacity and early-game presence
- Can be upgraded with an anti-vehicle weapon in tier 2
- Note: The displayed DPS for Krak Missiles (8.2) is wrong. The actual DPS is 13.7. The Reason for this is that a half second burst fires a whole missile. NOT half a missile.
