Retribution/Tactical Marine Squad/Upgrades
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Flamer (Tactical Squad) | |||||
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Unit(s) | Tactical Marine Squad | Equips one squad member with a flamer, which is effective against light infantry and deals splash damage but has limited range. Effective against infantry in cover and buildings. | |||
Tier | 1 | ||||
Cost | 75 20 15 | ||||
Plasma Gun (Tactical Squad) | |||||
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Unit(s) | Tactical Marine Squad | Equips one squad member with a plasma gun, which is very effective against heavy infantry, but only slightly better than bolters against light infantry. | |||
Tier | 2 | ||||
Cost | 65 35 15 | ||||
Missile Launcher (Tactical Squad) | |||||
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Unit(s) | Tactical Marine Squad | Equips one squad member with a missile launcher, which is effective against vehicles and large-sized heavy infantry. | |||
Tier | 2 | ||||
Cost | 80 40 30 | ||||
Sergeant (Tactical Squad) | |||||
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Unit(s) | Tactical Marine Squad | Adds a Sergeant, a capable melee fighter equipped with chainsword and bolt pistol. Grants the And They Shall Know No Fear ability, which grants damage resistance and suppression immunity. | |||
Tier | 2 | ||||
Cost | 75 25 5 15 | ||||