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Adrenal Rush |
|
Unit(s) |
Genestealer Brood |
Releases adrenal stimulants that send the Genestealers into a frenzy for 10 seconds. Increases speed by 3, damage by 40%, and reduces received ranged damage by 45%. Melee attacks heal the Genestealers for 7% of their maximum health. 60 second cooldown. |
Requires |
Default ability |
Cost |
None |
Assault Leap (Lictor) |
|
Unit(s) |
Lictor |
Soar through the air and land with a high impact, doing weapon knockback to any infantry in radius 10. 30 second cooldown. |
Requires |
Default ability |
Cost |
40 |
Assault Leap (Lictor Alpha) |
|
Unit(s) |
Lictor Alpha |
Soar through the air and land with a high impact, inflicting 35 damage and doing weapon knockback to everything in radius 10. 30 second cooldown. |
Requires |
Deadly Jump |
Cost |
20 |
Basic Synapse |
|
Unit(s) |
Greater Tyranid creatures |
Reduces the received ranged and melee damage and received suppression of non-Warrior, non-Commander, non-Swarmlord allied Tyranids by 20%. Ranged damage reduction is increased to 22%/25%/27% at level 2/3/4. Also increases Tyrant Guard speed by 1.5, makes Rippers immune to suppression, and allows Hormagaunts to vault obstacles. Radius 32. |
Requires |
Default ability |
Cost |
Always active |
Bio-Plasma (Carnifex) |
|
Unit(s) |
Carnifex |
Hurls a blast of bio-plasma, doing up to 100 plasma cannon damage and weapon knockback in radius 5. 60 second cooldown. |
Requires |
Venom Cannon |
Cost |
None |
Blade Flurry |
|
Unit(s) |
Swarmlord |
The Swarmlord unleashes his full power, dealing 200 melee damage and weapon knockback to enemies in a 220 degree cone of radius 10. 60 second cooldown. |
Requires |
Default ability |
Cost |
150 |
Burrow (Ravener Brood) |
|
Unit(s) |
Ravener Brood |
Burrows underground, moving 25% slower but bypass terrain obstacles, are immune to knockback, and count as infiltrated. When the Raveners unburrow, they do weapon knockback and stun enemy infantry for 4 seconds in radius 10. 30 second cooldown. |
Requires |
Enhanced Muscle Coil |
Cost |
50 |
Burrow Strike |
|
Unit(s) |
Ravener Brood |
Raveners burrow deep into the ground and resurface at the target location, doing weapon knockback in radius 10. 45 second cooldown. |
Requires |
Default ability |
Cost |
75 |
Capillary Synapse |
|
Unit(s) |
Capillary Tower |
Increases ranged damage by 15% and reduces all received damage by 15% for non-Warrior, non-Commander, non-Swarmlord allied Tyranids in radius 45. Also enables the Basic Synapse effect. |
Requires |
Default ability |
Cost |
Always active |
Charge (Carnifex) |
|
Unit(s) |
Carnifex |
The Carnifex rampages at the targeted location, increasing its speed by 200%. Each second, all units in radius 8 take 60 piercing damage and ability knockback. Targets in radius 4 take an additional 60 piercing damage. 60 second cooldown. |
Requires |
Thornback |
Cost |
None |
Charge (Hive Tyrant) |
|
Unit(s) |
Hive Tyrant |
Charge at the targeted location, increasing speed by 200%. Each second, all units in radius 6 take 7.5 piercing damage and ability knockback. Targets in radius 2 take an additional 7.5 piercing damage. 50 second cooldown. |
Requires |
Extended Carapace |
Cost |
60 |
Crippling Poison |
|
Unit(s) |
Termagant Brood |
The targeted enemy infantry unit has its speed reduced by 90% for 5 seconds. 40 second cooldown. |
Requires |
Toxin Sacs |
Cost |
None |
Damage Synapse [full details] |
|
Unit(s) |
Ravener Alpha |
The Ravener Alpha emits a synapse in radius 15 that increases the damage of allied Tyranid infantry by 30%. |
Requires |
Damage Synapse |
Cost |
Always active |
Fleet of Claw |
|
Unit(s) |
Ravener Alpha |
Increases speed by 3 for 10 seconds but reduces ranged damage by 80% and melee damage by 40%. 35 second cooldown. |
Requires |
Strengthened Sinew |
Cost |
20 |
Flesh Hooks (Lictor) |
|
Unit(s) |
Lictor |
Fires terrible barbed hooks at enemy infantry that do 180 sniper damage and pull the target towards you with weapon knockback. 40 second cooldown. |
Requires |
Default ability |
Cost |
50 |
Flesh Hooks (Lictor Alpha) |
|
Unit(s) |
Lictor Alpha |
Fires terrible barbed hooks at enemy infantry that do 140 sniper damage and pull the target towards you with weapon knockback. 70 second cooldown. |
Requires |
Default ability |
Cost |
45 |
Focused Warp Blast |
|
Unit(s) |
Zoanthrope |
Fires a focused blast of psychic energy, doing 100 explosive damage and weapon knockback. Vehicles hit by the blast have their speed reduced by 75% for 10 seconds. 15 second cooldown. |
Requires |
Default ability |
Cost |
30 |
Hive Node (Ravener Alpha) |
|
Unit(s) |
Ravener Alpha |
A defensive Hive Node capable of expelling Spore Clouds. Clouds protect allies and slow enemies within them. |
Requires |
Default ability |
Cost |
200 20 5 |
Improved Synapse |
|
Unit(s) |
Hive Tyrant |
Allied non-synapse, non-Commander Tyranid infantry in radius 25 have their health increased by 25%. |
Requires |
Improved Synapse |
Cost |
None (always active) |
Infiltrate (Tyranids) |
|
Unit(s) |
Lictor Alpha, Lictor |
Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units or when capturing points. Drains 1 per second. |
Requires |
Default ability |
Cost |
1 per second |
Leech Essence |
|
Unit(s) |
Swarmlord |
The Swarmlord harvests the enemies life force to restore his own health. For 10 seconds, enemy infantry in radius 32 are inflicted with 6 damage every second without killing them. Every time a target takes damage, the Swarmlord regains 3 health. 60 second cooldown. |
Requires |
Default ability |
Cost |
120 |
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Pheromone Cloud |
|
Unit(s) |
Lictor Alpha |
Emits a cloud of pheromones at the target location that lasts 18 seconds and allows allied infantry to reinforce. Enemy infantry within radius 15 of the cloud have their damage reduced by 30%. 50 second cooldown. |
Requires |
Pheromone |
Cost |
65 |
Pheromone Cysts |
|
Unit(s) |
Carnifex |
Spawns a Ripper Swarm, a weak melee unit very resistant to small arms fire and direct melee attacks, excellent at tying up ranged units. Rippers cling to their target, slowing it down; every bite reduces speed by 3% for 3 seconds. 120 second cooldown. |
Requires |
Thornback |
Cost |
None |
Psychic Scream |
|
Unit(s) |
Hive Tyrant |
Reduces the damage of enemy infantry in radius 25 of the Hive Tyrant by 30% for 15 seconds. 50 second cooldown. |
Requires |
Psychic Scream |
Cost |
45 |
Rampage (Tyrant Guard) |
|
Unit(s) |
Tyrant Guard |
The Tyrant Guard stampedes to the targeted location, increasing its speed by 100%. Each second all units in radius 4.5 take 20 piercing damage and ability knockback. Targets in radius 3 take an additional 20 damage. 80 second cooldown. |
Requires |
Default ability |
Cost |
60 |
Regeneration Synapse |
|
Unit(s) |
Zoanthrope |
The health regeneration of Tyranid units in radius 12 is multiplied by 4.5 / 11.25 / 28.125 / 70.3125 at veterancy level 1 / 2 / 3 / 4. |
Requires |
Default ability |
Cost |
Always active |
Seismic Roar |
|
Unit(s) |
Hive Tyrant |
Deals 35 piercing damage and weapon knockback to enemies in radius 10 of the Hive Tyrant. The ground in radius 15 becomes poisoned for the next 10 seconds, doing 6 piercing damage every second to enemy infantry. 45 second cooldown. |
Requires |
Rending Talons |
Cost |
50 |
Shieldwall |
|
Unit(s) |
Tyrant Guard |
The Tyrant Guard withdraws into its protective carapace, disabling it while changing armor type from super heavy infantry to vehicle and increasing health regeneration by 20 hp/s. |
Requires |
Default ability |
Cost |
60 |
Speed Synapse |
|
Unit(s) |
Swarmlord |
Increases the speed of all allied Tyranid units in radius 27 by 50%. |
Requires |
Default ability |
Cost |
Always active |
Spore Cloud |
|
Unit(s) |
Hive Node |
Emit a protective cloud in radius 20 that lasts 25 seconds. Reduces ranged damage and received ranged damage by 80% and grants immunity to suppression. Enemy units trapped in the cloud have their speed reduced by 50% and take 6 damage every second. 60 second cooldown. |
Requires |
Default ability |
Cost |
None |
Spore Detonation |
|
Unit(s) |
Spore Mines |
A Spore Mine will instantly explode into a cloud of toxic gas that does 45 spore damage and 100 courage damage to all units in radius 12. 5 second cooldown. |
Requires |
Default ability |
Cost |
1 Spore Mine |
Swarmlord Melee Resistance Aura |
|
Unit(s) |
Swarmlord |
The Swarmlord takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Terrify |
|
Unit(s) |
Lictor Alpha |
Force a non-hero infantry unit to retreat back to their HQ. 60 second cooldown. |
Requires |
Menacing Visage |
Cost |
60 |
Toxic Burst |
|
Unit(s) |
Lictor Alpha |
The Lictor Alpha releases a cloud of poisonous spores that deal 10 piercing damage every second for 10 seconds to enemies within radius 10 of the Lictor Alpha. 40 second cooldown. |
Requires |
Toxic Cysts |
Cost |
30 |
Warp Field (Hive Tyrant) |
|
Unit(s) |
Hive Tyrant |
Activates a psychic field that causes damage to reduce energy rather than health while active. Field strength is 5 damage taken per 1 energy drained. |
Requires |
Warp Field |
Cost |
1 to activate |
Warp Field (Zoanthrope) |
|
Unit(s) |
Zoanthrope |
Activates a psychic field that causes damage to reduce energy rather than health and grants immunity to weapon knockback while active. Field strength is 3 damage taken per 1 energy drained. |
Requires |
Default ability |
Cost |
0 |