Retribution/Tyranids/Globals
< Retribution | Tyranids
Brood Nest | |||||
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Unit(s) | Hive Tyrant | Constructs a Brood Nest that allows allied infantry in radius 50 to reinforce. | |||
Requires | Tier 1 | ||||
Cost | 75 4 15 | ||||
Catalyst | |||||
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Unit(s) | Ravener Alpha | Spurs a Tyranid unit into a suicidal frenzy, increasing its damage by 100% for 10 seconds but inflicting 50% of the unit's maximum health in damage over the duration of the ability. 45 second cooldown. | |||
Requires | Tier 1 | ||||
Cost | 50 | ||||
Mycetic Spores | |||||
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Unit(s) | Ravener Alpha | Calls down mycetic spores that do 50 explosive damage and ability knockback in radius 9, then spawn a Ravener Brood and allow allied infantry in radius 30 to reinforce. 300 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 400 175 | ||||
Spore Mines | |||||
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Unit(s) | Lictor Alpha | Calls down a squad of Spore Mines. 180 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 125 | ||||
Stalk | |||||
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Unit(s) | Lictor Alpha | Reveals the fog of war in radius 35 around enemy heroes for 20 seconds. 50 second cooldown. | |||
Requires | Tier 1 | ||||
Cost | 35 | ||||
Tyranoform | |||||
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Unit(s) | All Tyranid heroes | After a 4 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 300 explosive damage in radius 7. The three towers in the right and lower quadrants do 300 explosive damage in radius 10, while the three towers in the left and upper quadrants do 50 explosive damage in radius 7. All towers do ability knockback on emerging and emit a synapse in radius 45, affecting non-Warrior and non-hero allied Tyranids (increasing ranged damage by 15% and reducing received damage by 15%). 120 second cooldown. | |||
Requires | Tier 3 | ||||
Cost | 500 | ||||
Warrior Vanguard | |||||
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Unit(s) | Hive Tyrant | Calls down mycetic spores which do 50 explosive damage and ability knockback in radius 9, then spawn a Warrior Brood and allow allied infantry in radius 30 to reinforce. 300 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 300 150 | ||||
Without Number | |||||
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Unit(s) | All Tyranid heroes | Spawns a Ripper Swarm at your base. Rippers are a weak melee unit very resistant to small arms fire and direct melee attacks, excellent at tying up ranged units. 240 second cooldown. | |||
Requires | Tier 2 | ||||
Cost | 50 100 | ||||