Soulstorm/Hammerhead Gunship

From Dawn of War II Community Wiki
Jump to navigation Jump to search
Hammerhead Gunship
Vehicle
Ss tau hammerhead icon.png Dow2 dec anti everything ranged.png Faction Tau Empire Health 4000 Buy Reinf.
Tier 3 Morale Dow req.png 165
Built by Vehicle Beacon Sight radius 50 Dow pow.png 315
Armor vehicle med Detect radius 0 Dow squ.png
Mass 50 Speed 24 Dow veh.png 3
Model count 1/1 Build time 45
Heavy gunship that cuts down both vehicles and infantry with ease. Higher damage but less health than other main battle tanks. Data version: 1.2

The Hammerhead Gunship is a heavy gunship (skimmer tank) for the Tau Empire in Dawn of War: Soulstorm.

Description

  • Heavy Tank.
  • Heavily armed and armored weapon platform.
  • Effective against vehicles and buildings.
  • Carries more firepower than other heavy vehicles but cannot withstand the same amount of punishment.

Strategy

Hammerhead Gunships are available only to players who have built the Mont'ka Command Post and researched Teachings of Mont'ka.

Hammerhead Gunships are the most powerful vehicle available to the Tau and only use a mere 3 support population. Although their Rail Gun is largely specialized for anti-vehicular duty, the Burst Cannons are vicious against infantry.

The only area Hammerhead Gunships are lacking in is health, relegating it into more of a fire-support role as opposed to a damage soaker. Keep them behind a wall of infantry in huge fire fights, but in small fights let them lead in the front as it's health is equal to an unupgraded Chaos Predator, which means it can still withstand significant punishment. The Hammerhead's damage outperforms all other tanks so no matter where it's positioned, it will rapidly annihilate the enemy. Although the Burst Cannons are medium ranged, the Rail Gun has a range almost comparable to the range of the Shas'Ui Bodyguard. Use a XV15 Stealth Team to find buildings and pound them with the Rail Gun.

Combine the Hammerhead's damage with a Pathfinder Team's Marker Light ability to quickly neutralize enemy relic units from long range. The slow moving Monolith and Baneblade, both prone to pathing issues, are especially vulnerable to this tactic.

Gallery