The Last Stand/Score and XP

From Dawn of War II Community Wiki
Jump to navigation Jump to search

This article outlines the mechanics for score and experience points in The Last Stand, a multiplayer mode for Dawn of War II, Dawn of War II: Chaos Rising and Dawn of War II: Retribution.

Score

This picture shows 3.5x for time, 7x for survival and 3x for control; 73x in total

Score is awarded to the team for killing enemies. All players work for the same score pool and receive the same amount of points at the end of the game. Score does not advance the heroes' abilites in any way; it is completely separate from experience points.

The amount of points received for each kill is modified by three multipliers: the Time Multiplier (0–5.5x), the Survival Multiplier (1–20x), and the Control Multiplier (1–6x). When points are awarded, the amount is multiplied by all three, so the total multiplier can range from a whopping 660x at the start of wave 20 with perfect play to 0x (yes, that's no points at all) if the players let the Time Multiplier run down to zero.

  • Time Multiplier: This is calculated from the formula 3.0 + (currentWave ÷ 4) × 0.5 so it starts from 3.0x at wave 1 and increases by 0.5 every fourth wave (up to 5.5 at wave 20). During the wave, the multiplier is lowered by 0.5 every 25 seconds until it reaches 0x – which will take roughly 2,5 to 4,5 minutes depending on the wave. Upon reaching the next wave, the multiplier is reset.
  • Survival Multiplier: This starts at 1x (at wave 1) and increases by 1 every time the party completes a wave without anyone being incapacitated, up to a maximum of 20x at wave 20. If a team member is put down, the multiplier will drop back to 1x.
  • Control Multiplier: This starts at 1x and is increased by 3 for each strategic point that the party has captured (so 3x for one and 6x for both). If an enemy unit claims a point, the multiplier is lowered accordingly until the team can reclaim it.

Because of the enormous range of the modifiers and the high base score value of the late waves, the multipliers – especially the Survival Multiplier – have a dramatic impact on the final Team Score. A team might complete wave 20 with less than 1 million points (theoretically even with zero points), yet the best teams have scored over 20 million points. Basically, if a hero dies before the very final stages, a top score is not going to happen.

Highest possible Team Score multipliers by wave
Wave Time max. Survival max. Control max. Total max.
Wave 1 3.0x 1x 6x 18x
Wave 2 3.0x 2x 6x 36x
Wave 3 3.0x 3x 6x 54x
Wave 4 3.5x 4x 6x 84x
Wave 5 3.5x 5x 6x 105x
Wave 6 3.5x 6x 6x 126x
Wave 7 3.5x 7x 6x 147x
Wave 8 4.0x 8x 6x 192x
Wave 9 4.0x 9x 6x 216x
Wave 10 4.0x 10x 6x 240x
Wave 11 4.0x 11x 6x 264x
Wave 12 4.5x 12x 6x 324x
Wave 13 4.5x 13x 6x 351x
Wave 14 4.5x 14x 6x 378x
Wave 15 4.5x 15x 6x 405x
Wave 16 5.0x 16x 6x 480x
Wave 17 5.0x 17x 6x 510x
Wave 18 5.0x 18x 6x 540x
Wave 19 5.0x 19x 6x 570x
Wave 20 5.5x 20x 6x 660x

Experience

This Mekboy is just starting out and has a minimal wargear inventory
This Sorcerer has gathered a fair amount of XP and has access to a wide selection of wargear

Experience is awarded to each player based on how many waves they survived through in the game. On The Bloodied Colosseum, rewards for the first waves are 100 XP, which gradually increases and the most difficult waves (16 and 20) grant 600 XP each, up to a total of 5,100 XP for completing the entire arena.

On The Anvil of Khorne, the maximum rewards are lower but they increase faster, so that the last waves grant 400 XP each and the total for completing the entire arena comes to 5,000 XP.

Overall, the XP requirements for leveling up are so high that you must play dozens of games to fully level up even one hero.

XP required for levels 1–20
Level XP Increment
1 0 0
2 600 600
3 1,800 1,200
4 3,330 1,530
5 5,200 1,870
6 7,450 2,250
7 10,120 2,670
8 13,260 3,140
9 16,930 3,670
10 21,210 4,280
11 26,180 4,970
12 31,940 5,760
13 38,610 6,670
14 46,320 7,710
15 55,220 8,900
16 65,490 10,270
17 77,330 11,840
18 90,970 13,640
19 106,680 15,710
20 124,770 18,090