The Last Stand/Shas'O Commander/Abilities

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StatsWargearAbilitiesTraitsWeaponsStrategy

Heavy Jet   
Dow2r tau jump heavy.png Unit(s) Shas'O Commander Jumps the Crisis suit from its current location to the targeted location within radius 40, knocking back and stunning enemies on impact. 6 second cooldown.
Requires XV8 'Armored' Crisis Battlesuit
Cost Dow2 energy 16.png10
Jet   
Dow2r tau jump.png Unit(s) Shas'O Commander Jumps the Crisis suit from its current location to the targeted location within radius 50, knocking back enemies on impact. 6 second cooldown.
Requires Default ability
Cost Dow2 energy 16.png10
Mark Target   
Dow2r tau mark target.png Unit(s) Shas'O Commander Mark a target using the markerlight. Marked targets receive 25% to 95% additional ranged damage for 40 seconds and will be the target of seeker missiles when Sky Ray Barrage is activated.
Requires Markerlight
Cost Dow2 energy 16.png5
Sky Ray Barrage   
Dow2r tau sky ray barrage.png Unit(s) Shas'O Commander Drops a seeker missile on any targets marked by Mark Target or a marker drone. After a 0.75, 1.0 or 1.25 second delay a missile will strike, dealing 30 piercing damage and knocback in radius 8 and removing all mark effects.
Requires Markerlight
Cost Dow2 energy 16.png40
Stabilized Jet   
Dow2r tau light.png Unit(s) Shas'O Commander Jumps the Crisis suit from its current location to the targeted location within radius 65, knocking back enemies on impact. 6 second cooldown.
Requires XV8 'Agile' Crisis Battlesuit
Cost Dow2 energy 16.png10