The Last Stand/Shas'O Commander/Abilities
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Stats • Wargear • Abilities • Traits • Weapons • Strategy
Heavy Jet | |||||
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Unit(s) | Shas'O Commander | Jumps the Crisis suit from its current location to the targeted location within radius 40, knocking back and stunning enemies on impact. 6 second cooldown. | |||
Requires | XV8 'Armored' Crisis Battlesuit | ||||
Cost | 10 | ||||
Jet | |||||
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Unit(s) | Shas'O Commander | Jumps the Crisis suit from its current location to the targeted location within radius 50, knocking back enemies on impact. 6 second cooldown. | |||
Requires | Default ability | ||||
Cost | 10 | ||||
Mark Target | |||||
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Unit(s) | Shas'O Commander | Mark a target using the markerlight. Marked targets receive 25% to 95% additional ranged damage for 40 seconds and will be the target of seeker missiles when Sky Ray Barrage is activated. | |||
Requires | Markerlight | ||||
Cost | 5 | ||||
Sky Ray Barrage | |||||
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Unit(s) | Shas'O Commander | Drops a seeker missile on any targets marked by Mark Target or a marker drone. After a 0.75, 1.0 or 1.25 second delay a missile will strike, dealing 30 piercing damage and knocback in radius 8 and removing all mark effects. | |||
Requires | Markerlight | ||||
Cost | 40 | ||||
Stabilized Jet | |||||
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Unit(s) | Shas'O Commander | Jumps the Crisis suit from its current location to the targeted location within radius 65, knocking back enemies on impact. 6 second cooldown. | |||
Requires | XV8 'Agile' Crisis Battlesuit | ||||
Cost | 10 | ||||