Dawn of War/Slugga Boy Squad

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Hmmm...
To do:
Onlyinclude Template:DoW1Unit.
All here, boss.

— when Slugga Boyz are finished training



Slugga Boyz are one of the most common and lowest ranking Ork warriors that form the bulk of the infantry in most Greenskin armies. Armed with Sluggas, short range slug firing pistols, and Choppas, massive bladed weapons, Slugga Boyz compensate for their lack of range and light armour with brutal enthusiasm in melee combat and by banding together in large mobs to overwhelm the enemy. Mobs of Boyz are typically led by larger Nobz and can contain a few individuals equipped with heavy weapons.

Description

  • Infantry.
  • Basic close combat unit.
  • Can be upgraded with weapons effective against most unit types.
  • Effective against infantry and heavy infantry.

In Game Unit

Slugga Boyz are a basic infantry unit for the Orks in Dawn of War and are one of their starting units, giving the Orks a head start in capturing Strategic Points. Slugga Boyz easily outmatch the basic infantry of other races in melee combat and can even overcome Tactical Marines in large enough numbers. Slugga Boyz are capable of equipping a number of different heavy weapons and benefit from a wide range of upgrades.

Weapons

Default Weapons

DoW stance assault.png
Choppa
Weapon Type Average Damage
Melee 28-34
Description
Battle axe like weapon. Good damage and morale damage but is inaccurate.
Stats
Accuracy 0.4
Max damage 51.563
Min damage 42.188
Morale damage 15.0
Reload time 1.5
Acquisition
Acquired byDefault
Armour Piercing
Default Armour Piercing 0
Infantry Low 56.0
Med 90.740997
High 70.0
Heavy Infantry Med 84.0
High 68.626999
Vehicle Low 16.0
Med 3.0
High 0.0
Monster Med 81.667000
High 0.0
Commander 40.384998
Building Low 35.0
Med 12.444
High 0.00
Upgrades
• More Choppy
• Even More Choppy

ve


DoW stance ranged.png
Slugga
Weapon Type Average Damage
Ranged 25-31
Description
Short range, semi-automatic pistol that fires solid slugs. Is very inaccurate.
Stats
Accuracy 0.35
Accuracy reduction While Moving 0.075
Max damage 15.714
Min damage 3.6
Morale damage 2.0
Reload time 0.5
Fire while moving Yes
Max range 25.0
Min range 0.0
Acquisition
Acquired byDefault
Armour Piercing
Default Armour Piercing 0
Infantry Low 28.0
Med 38.889
High 23.333
Heavy Infantry Med 28.0
High 13.725
Vehicle Low 0.0
Med 0.0
High 0.0
Monster Med 27.222
High 13.462
Commander 20.19199
Building Low 23.333
Med 9.333
High 12.444
Upgrades
• More Dakka
• Even More Dakka

ve


Heavy Weapons

Upgrade burna.png
Burna
Weapon Type Average Damage
Ranged 7-8
Description
Short range flamethrower that deals heavy morale damage in an area of effect.
Stats
Accuracy 1.0
Accuracy reduction While Moving 0
Max damage 4.4
Min damage 3.6
Morale damage 40.0
Reload time 0.5
Fire while moving Yes
Max range 18.0
Min range 0
Damage radius 10.0
Acquisition
Acquired byUpgrade
Requisition Dow req.png 30
Power Dow pow.png 5
Time 9 secs
Requirements Pile O Gunz!
Armour Piercing
Default Armour Piercing 0
Infantry Low 36.75
Med 48.611
High 35.0
Heavy Infantry Med 42.0
High 30.822
Vehicle Low 6
Med 0.0
High 0.0
Monster Med 40.833
High 0.0
Commander 20.19199
Building Low 26.25
Med 9.333
High 0.0
Upgrades
• More Burny
• Even More Burny

ve


Upgrade big shoota.png
Big Shoota
Weapon Type Average Damage
Ranged 108-132
Description
Long range machine gun with a high rate of fire that is effective against infantry.
Stats
Accuracy 0.4
Accuracy reduction While Moving 0.1
Max damage 28.875
Min damage 23.625
Morale damage 5.0
Reload time 0.3
Fire while moving Yes
Max range 35.0
Min range 0
Acquisition
Acquired byUpgrade
Requisition Dow req.png 40
Power Dow pow.png 30
Time 12 secs
Requirements Pile O Gunz!
Armour Piercing
Default Armour Piercing 0
Infantry Low 67.199997
Med 88.8890
High 64.0
Heavy Infantry Med 38.400002
High 28.235001
Vehicle Low 10.971
Med 5.486
High 0.0
Monster Med 37.333
High 0.0
Commander 18.462
Building Low 20.0
Med 6.72
High 3.556
Upgrades
• Blastier
• More Blastier

ve


Upgrade rokkit launcha.png
Rokkit Launcha
Weapon Type Average Damage
Ranged 36-44
Description
Long range but slow firing rocket launcher that is effective against vehicles and buildings. Knocks back infantry on hit.
Stats
Accuracy 0.85
Accuracy reduction While Moving 0.075
Max damage 194.117996
Min damage 158.822998
Morale damage 50.0
Reload time 5.0
Fire while moving Yes
Max range 35.0
Min range 0
Acquisition
Acquired byUpgrade
Requisition Dow req.png 40
Power Dow pow.png 15
Time 9 secs
Requirements • Pile O Gunz!
Dow squ.png Max Ork Cap ≥ 46
Armour Piercing
Default Armour Piercing 0
Infantry Low 8.393
Med 7.7
High 0.0
Heavy Infantry Med 8.778
High 3.517
Vehicle Low 67.031998
Med 66.010002
High 23.975
Monster Med 8.714
High 23.834999
Commander 3.492
Building Low 84.057999
Med 29.705
High 36.731998
Upgrades
• Da Big Boom
• Even Bigga Boom

ve


Abilities

Stikk bombs icon.png
Stikk Bombs
Affected Units Activation Type Hot Key
Enemy infantry On target O
Recharge Time 75 secs
Description
Throws a grenade at a target squad or location, damaging and knocking down enemy infantry. Deals no damage to vehicles and buildings.
Area Of Effect
Max Cast Range 20
Ability Radius 4
Can Target Ground Yes
Damage
Max Damage 85
Min Damage 75
Morale Damage 0
Knockback
Random Direction Angle 0
Max Force 33.0
Min Force 25.0
Max Vertical Angle 45
Min Vertical Angle 25
Acquisition
Acquired byResearch
Research Name Stikk Bombs
Armour Piercing
Default Armour Piercing 100

ve


Strategy

As the Orks

At the start of a skirmish, Slugga Boyz are useful for capturing Strategic Points and fighting other early game units. As the game progresses, they can become quickly outmatched by more advanced units so they shouldn't be the sole source of damage in your army. Their cheap training and reinforcement cost, large squad size and decent melee damage make them effective as cannon fodder and tying up enemy units in melee combat while other Ork squads (such as Shoota Boyz) dish out the damage.

Out of the choice of three heavy weapons available to the Slugga Boy squad, Burnas are the most useful as Slugga Boyz will usually be engaging in close quarters combat and are useful for breaking the morale of squads that can be dangerous to engage in a direct melee fights such as Tactical Marines, Chos Space Marines, or enemy Ork Boyz. Big Shootas and Rokkit launchas are still useful upgrades if the Slugga Boy squad needs to out range a listening post or clear out a mine field.

Quotes

When training has finished

  1. All here, boss.

When selected

  1. Yeah?
  2. Up yours!
  3. Wot do you want?
  4. Wot?!
  5. Where's da fightin'?
  6. Sod off.
  7. Green is best.

When moved

  1. If you say so.
  2. Moving out!
  3. You point, we go!
  4. 'Ere we go!
  5. Wake up, boyz! It's time for fightin'!
  6. Orks orks orks orks orks orks orks orks.
  7. We betta be goin' to a fight.

When ordered to attack

  1. We'll clobber 'em good.
  2. Orks is made for fightin'!
  3. Chew 'em up, an' spit 'em out!
  4. Let's get 'em!
  5. Time ta get stuck in, boyz!
  6. Oh yeah? Now's the time fer tearin' things up.
  7. Shoot! Smash! Chop! Stomp!

When moving to attack

  1. Waaagh! (upgraded with Burnas)

When attacking

  1. Shoot! Smash! Stomp!
  2. Shoot 'em!
  3. Smash 'em!
  4. Chop 'em!
  5. Crush da runts!
  6. Get 'em!
  7. Shoot! Chop! Shoot! Chop!
  8. Yeeeeah!
  9. Stomp 'em flat!
  10. Kill 'em all!
  11. We'll blow 'em to bitz!

When capturing Strategic Points, Critical Locations or Relics

  1. Let's get lootin'!
  2. Fer Gork and Mork!
  3. We'll make it Orky.

When Strategic Points, Critical Locations or Relics have been captured

  1. It now belongs to da Orks!
  2. Job's a good'un, boss!

When morale has been depleted

  1. We's all gonna die!
  2. If we leg it, we can fight again anuvva day!
  3. Boss! We gotta go!
  4. Let's LEG IT!
  5. Dere's too many of 'em!

When morale has been restored

  1. Let's get back into it!
  2. Back at 'em, lads!
  3. Squad's got dere morale back!
  4. We're back for anuvva go!

When entering a transport

  1. 'Ang on, boys!
  2. Saddle up, lads!

When departing a transport

  1. Is dis where da fightin' is?
  2. Get out, ya freeloadas!

When any friendly unit takes damage

  1. Dey's shootin' us!
  2. Uh, boss? W-we's gettin' shot up!
  3. We're under attack!


When Encountering Enemy

  1. (Referring to Space Marines, Imperial Guard and Sisters of Battle) I see Humies!
  2. (Referring to Space Marines) Marine Boyz approachin'!
  3. (Referring to Chaos) Spiky boyz are comin'!
  4. (Referring to Chaos) Stinkin' Chaos boyz!
  5. (Referring to Eldar) Puny Eldar, you can send 'alf da boyz 'ome!
  6. (Referring to Orks) Dose Ork Boyz fink dey're betta den us! GET 'EM!
  7. (Referring to Orks) Let's show dose uvver Orks who's da baddest!