Dawn of War II/Eldar/Units
< Dawn of War II | Eldar
Fiery incarnation of the God of War and Murder. Massively powerful melee unit. Enhances nearby troops, making them resistant to ranged damage and immune to suppression.
Mobile weapons platform armed with an anti-armor cannon. Has a limited firing arc and requires set-up time.
Mobile weapons platform armed with a powerful artillery weapon. Has a limited firing arc and requires set-up time.
Light skimmer tank and troop transport. Armed more heavily than other transports and can be upgraded with an energy shield. Reinforces nearby infantry.
Skimmer tank armed with a powerful energy cannon. Capable of unleashing a high-damage focused shot or a disrupting dispersed shot.
High damage but low durability infantry. Upgrades grant abilities such as Plasma Grenades and Energy Shields.
Highly agile melee infantry. Upgrades grant additional speed, the War Shout ability, and other enhancements.
Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units.
A melee unit made up of Warlocks. Projects an aura accelerating energy regeneration of nearby allies and making them resistant to suppression.
Mobile weapons platform armed with a suppression weapon. Has a limited firing arc and requires set-up time.
Elite infantry with teleporters and high damage. Used for ambushes and flanking. Can upgrade to anti-vehicle grenades.
Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies.
Powerful walker unit. Upgrades allow for additional ranged damage or anti-armor weaponry.