Dawn of War II/Farseer/Upgrades

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Weapons

Doombringer   
Dow2r eld wp farse witchblade doombringer.png Unit(s) Farseer Equips a singing spear that improves the Farseer's melee damage and upgrades her ranged attack. Also grants the Doom ability that increases the received damage of the targeted enemy.
Tier 1
Cost Dow2 req 16.png115 Dow2 pow 16.png25 Time (seconds)20
Singing Spear   
Dow2 eld wp farse witchblade singing spear.png Unit(s) Farseer Equips a singing spear that is effective against all targets. Also improves the Farseer's ranged attack, although less than the Doombringer.
Tier 2
Cost Dow2 req 16.png130 Dow2 pow 16.png40 Time (seconds)20
Gravity Blade   
Dow2r eld wp farse witchblade sky gauntlets.png Unit(s) Farseer Equips an improved witchblade and grants the Levitation Field ability, which disables enemy infantry around the Farseer.
Tier 2
Cost Dow2 req 16.png150 Dow2 pow 16.png30 Time (seconds)20

Armor

Armor of Fortune   
Dow2 eld arm farse armour of fortune.png Unit(s) Farseer Grants the Fortune ability which temporarily reduces the damage taken by an allied unit. Also increases the Farseer's health by 150 and health regeneration by 5 hp/s.
Tier 1
Cost Dow2 req 16.png100 Dow2 pow 16.png25 Time (seconds)20
Rune Armor   
Dow2 eld arm farse rune armour.png Unit(s) Farseer Increases the Farseer's health by 100, energy by 125, and energy regeneration by 1 e/s.
Tier 1
Cost Dow2 req 16.png110 Dow2 pow 16.png30 Time (seconds)20
Armor of Asuryan   
Dow2 eld arm farse aegis of ages.png Unit(s) Farseer Grants the Time Field ability, which reduces movement speed in an area and makes units unable to attack. Also increases the Farseer's health by 200.
Tier 3
Cost Dow2 req 16.png200 Dow2 pow 16.png60 Time (seconds)20

Accessories

Spirit Stones   
Dow2 eld acc farse spirit stones.png Unit(s) Farseer When equipped, reviving fallen heroes will give the Farseer 500 XP and 85 energy as well as healing her for 15% of her maximum health. Also grants the Spiritual Rites ability, which restores health and energy to infantry units around her.
Tier 1
Cost Dow2 req 16.png100 Dow2 pow 16.png25 Time (seconds)20
Ghosthelm   
Dow2 eld acc farse ghosthelm.png Unit(s) Farseer Grants the Mind War ability; a psychic duel in which the Farseer deals damage to the target enemy and suppresses them.
Tier 1
Cost Dow2 req 16.png100 Dow2 pow 16.png25 Time (seconds)20
Runes of Reaping   
Dow2 eld acc farse runes of reaping.png Unit(s) Farseer With each melee attack against targets with energy, the Farseer gains 10 energy while burning 10 energy from her target.
Tier 2
Cost Dow2 req 16.png100 Dow2 pow 16.png25 Time (seconds)20