Dawn of War II/Farseer/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Wraithsight   
Dow2 wil focus mastery.png Unit(s) Farseer, all Warlocks Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds).
Requires Default ability
Cost Always active
Fleet of Foot   
Dow2 eld fleet of foot icon.png Unit(s) Various Eldar infantry Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.
Requires Varies
Cost Dow2 energy 16.png40
Guide   
Dow2 eld guide.png Unit(s) Farseer Increases the range and damage of an allied infantry unit by 30% for 10 seconds. Cooldown 30 seconds.
Requires Default ability
Cost Dow2 energy 16.png40

Global abilities

Webway Gate   
Dow2 eld webway gate icon.png Unit(s) All Eldar heroes A transportation gate which can be garrisoned by allied infantry, allowing them to re-emerge from any Webway Gate on the map. The Farseer's gates are infiltrated once fully built and possess an active ability.
Requires Tier 1
Cost Dow2 global 16.png125 Dow2 pop 16.png3 Time (seconds)15
Farsight   
Dow2 eld farsight icon.png Unit(s) Farseer Reveals the fog of war and detects infiltrated units in radius 35 of the targeted area for 20 seconds. Cooldown 40 seconds.
Requires Tier 1
Cost Dow2 global 16.png50
Summon Seer Council   
Dow2 eld summon seer council icon.png Unit(s) Farseer Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by 3 e/s and reduces received suppression by 50% for allied infantry in radius 12. Cooldown 300 seconds.
Requires Tier 3
Cost Dow2 req 16.png700 Dow2 pop 16.png20 Dow2 global 16.png350
Eldritch Storm   
Dow2 eld eldritch storm icon.png Unit(s) All Eldar heroes After a 5 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 5. Vehicles struck by a bolt are disabled for 10 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Cooldown 120 seconds.
Requires Tier 3
Cost Dow2 global 16.png500

Wargear abilities

Dawn of War II/Doom Dawn of War II/Levitation Field Dawn of War II/Fortune Dawn of War II/Time Field Dawn of War II/Spiritual Rites Dawn of War II/Mind War