Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Melee Resistance Aura |
|
Unit(s) |
Heroes and most melee units |
This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons. |
Requires |
Default ability |
Cost |
Always active |
Wraithsight |
|
Unit(s) |
Farseer, all Warlocks |
Allied Wraithguard within a radius of 30 of the Farseer or Warlock have their speed increased by 1.5. However, Wraithguard within a radius of 25 when a squad leader Warlock dies are stunned for a short duration (2.5 to 5 seconds). |
Requires |
Default ability |
Cost |
Always active |
Fleet of Foot |
|
Unit(s) |
Various Eldar infantry |
Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds. |
Requires |
Varies |
Cost |
40 |
Guide |
|
Unit(s) |
Farseer |
Increases the range and damage of an allied infantry unit by 30% for 10 seconds. Cooldown 30 seconds. |
Requires |
Default ability |
Cost |
40 |
Global abilities
Webway Gate |
|
Unit(s) |
All Eldar heroes |
A transportation gate which can be garrisoned by allied infantry, allowing them to re-emerge from any Webway Gate on the map. The Farseer's gates are infiltrated once fully built and possess an active ability. |
Requires |
Tier 1 |
Cost |
125 3 15 |
Farsight |
|
Unit(s) |
Farseer |
Reveals the fog of war and detects infiltrated units in radius 35 of the targeted area for 20 seconds. Cooldown 40 seconds. |
Requires |
Tier 1 |
Cost |
50 |
Summon Seer Council |
|
Unit(s) |
Farseer |
Summons a Seer Council squad at the HQ. The Seer Council is a powerful anti-infantry melee unit projecting an aura that increases energy regeneration by 3 e/s and reduces received suppression by 50% for allied infantry in radius 12. Cooldown 300 seconds. |
Requires |
Tier 3 |
Cost |
700 20 350 |
Eldritch Storm |
|
Unit(s) |
All Eldar heroes |
After a 5 second delay, unleashes a terrifying psychic storm that strikes 27 times, each bolt doing 200 explosive damage and ability knockback in radius 5. Vehicles struck by a bolt are disabled for 10 seconds. Starting from the eye of the storm, 9 points are struck with 3 bolts, with a 0.5 second delay between points and a 0.3 second delay between bolts. The array of the storm is a rough octagon, with one point at the eye, and one point removed from the southwest quadrant and added to the northwest quadrant. Cooldown 120 seconds. |
Requires |
Tier 3 |
Cost |
500 |
Wargear abilities
Dawn of War II/Doom
Dawn of War II/Levitation Field
Dawn of War II/Fortune
Dawn of War II/Time Field
Dawn of War II/Spiritual Rites
Dawn of War II/Mind War