Dawn of War II/Force Commander (Terminator)/Abilities
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Teleport | |||||
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Unit(s) | All Terminator units | Teleport to the chosen location. Range 45, cooldown 60 seconds. | |||
Requires | Default ability | ||||
Cost | None | ||||
Battle Cry | |||||
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Unit(s) | Force Commander | Become immune to all knockback and perform special attacks with every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds, and each of the FC's attacks adds the bonus again. Cooldown 60 seconds. | |||
Requires | Default ability | ||||
Cost | 50 | ||||
Global abilities
For the Emperor | |||||
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Unit(s) | Force Commander | Increases an allied infantry unit's ranged damage by 25% for 20 seconds. Cooldown 50 seconds. | |||
Requires | Tier 1 | ||||
Cost | 50 | ||||
Drop Pod | |||||
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Unit(s) | All Space Marine heroes | Call in a drop pod from orbit that does 50 explosive damage and ability knockback in radius 8 and instantly reinforces allied infantry squads in radius 35. Cooldown 300 seconds. | |||
Requires | Tier 2 | ||||
Cost | 100 200 | ||||
Deep Strike Terminator Assault Squad | |||||
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Unit(s) | Force Commander | Teleport in a Terminator Assault Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds. | |||
Requires | Tier 3 | ||||
Cost | 650 100 350 | ||||
Deep Strike Terminator Squad | |||||
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Unit(s) | All Space Marine heroes | Teleport in a Terminator Squad at the targeted location. Terminators are immune to suppression and weapon knockback but cannot retreat. The sight of Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15 seconds. Cooldown 420 seconds. | |||
Requires | Tier 3 | ||||
Cost | 650 100 350 | ||||
Orbital Bombardment | |||||
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Unit(s) | All Space Marine heroes | Call in a massive orbital strike capable of destroying even the heaviest units. | |||
Requires | Tier 3 | ||||
Cost | 500 | ||||
Heavy Flamer
Cleansing Flame (Force Commander) | |||||
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Unit(s) | Force Commander (Term.) | Burns the targeted area with righteous flame, dealing 30 flame damage every second in radius 15. Ability lasts 30 seconds or until the Force Commander moves. 45 second cooldown. | |||
Requires | Heavy Flamer | ||||
Cost | 50 | ||||