Dawn of War II/Hive Tyrant/Abilities

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StatsLevelingWeaponsAbilitiesUpgrades • Strategy

Default abilities

Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Basic Synapse   
Dow2 sta i shall not fall.png Unit(s) Greater Tyranid creatures Reduces the received damage and suppression of non-Warrior, non-hero Tyranids by 20%. Ranged dmg. reduction increased to 22%/25%/27% at level 2/3/4. Increases Tyrant Guard speed by 1.5, makes Hormagaunts leap over obstacles and makes Rippers immune to suppression. Radius 32.
Requires Default ability
Cost Always active

Global abilities

Brood Nest   
Dow2 Tyr brood nest.png Unit(s) Hive Tyrant Construct a Brood Nest that allows allied infantry in radius 50 to reinforce.
Requires Tier 1
Cost Dow2 global 16.png100 Dow2 pop 16.png4 Time (seconds)15
Warrior Vanguard   
Dow2 tyr warrior vanguard.png Unit(s) Hive Tyrant Calls down mycetic spores which do 50 legacy explosive damage and ability knockback in radius 9, then spawn a Warrior Brood and allow allied infantry in radius 30 to reinforce. 300 second cooldown.
Requires Tier 2
Cost Dow2 req 16.png300 Dow2 global 16.png150
Without Number   
Dow2 Tyr without number.png Unit(s) All Tyranid heroes Spawns a Hormagaunt Brood, a Termagant Brood and a Warrior Brood at your HQ. 240 second cooldown.
Requires Tier 2
Cost Dow2 req 16.png500 Dow2 global 16.png300
Tyranoform   
Dow2 Tyr tyranoform.png Unit(s) All Tyranid heroes Cause capillary towers to erupt from the ground, damaging enemies and transforming the area. Capillary towers emit a synapse in radius 45 that affects non-Warrior and non-Hero allied Tyranids. It increases ranged damage by 15% and reduces received damage by 15%. 120 second cooldown.
Requires Tier 3
Cost Dow2 global 16.png500

Wargear abilities

Seismic Roar   
Dow2 Tyr seismic roar.png Unit(s) Hive Tyrant Deals 35 piercing damage and weapon knockback to enemies in radius 10 of the Hive Tyrant. The ground in radius 15 becomes poisoned for the next 10 seconds, doing 6 piercing damage every second to enemy infantry. 45 second cooldown.
Requires Rending Talons
Cost Dow2 energy 16.png50
Charge (Hive Tyrant)   
Dow2 tyr charge icon.png Unit(s) Hive Tyrant Charge at the targeted location, doing ability knockback and up to 30 piercing damage to everything in the Tyrant's path. 50 second cooldown.
Requires Extended Carapace
Cost Dow2 energy 16.png60
Improved Synapse   
Dow2 sm healing aura.png Unit(s) Hive Tyrant Allied Tyranid non-hero, non-synapse infantry units in radius 25 have their health increased by 25%.
Requires Improved Synapse
Cost None (always active)
Invulnerability   
Dow2 Tyr invulnerability.png Unit(s) Hive Tyrant Renders the Hive Tyrant invulnerable for 12 seconds. 80 second cooldown.
Requires Bonded Exoskeleton
Cost Dow2 energy 16.png80
Warp Field (Hive Tyrant)   
Dow2 tyr warp field icon.png Unit(s) Hive Tyrant Activates a psychic field that causes damage to reduce energy rather than health while active. Field strength is 5 damage taken per 1 energy drained.
Requires Warp Field
Cost Dow2 energy 16.png1 to activate
Psychic Scream   
Dow2 tyr psychic scream ability.png Unit(s) Hive Tyrant Reduces the damage of enemy infantry in radius 25 of the Hive Tyrant by 30% for 15 seconds. 50 second cooldown.
Requires Psychic Scream
Cost Dow2 energy 16.png45
Bio-Plasma (Hive Tyrant)   
Dow2 Tyr bioplasma.png Unit(s) Hive Tyrant Hurls a blast of bio-plasma, doing up to 80 plasma cannon damage and weapon knockback in radius 5. 45 second cooldown.
Requires Bio-Plasma
Cost Dow2 energy 16.png50