Dawn of War II/Scout Squad/Abilities
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Default abilities
Repair | |||||
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Unit(s) | Various squads and heroes | Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds. | |||
Requires | Default ability | ||||
Cost | None | ||||
Upgrade abilities
Infiltrate (Scouts) | |||||
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Unit(s) | Scout Squad | Become invisible. Attacking or using abilities will partially reveal the squad. Partially revealed units receive -20% damage. Can be fully revealed by detector units, capturing points or getting too close to enemy units. | |||
Requires | Advanced Infiltration Training | ||||
Cost | 1.5 per second | ||||
Explosive Shot | |||||
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Unit(s) | Scout Squad | Fires a concussive shotgun shell, doing 200 courage damage and weapon knockback in a 90 degree, 20 radius cone. Cooldown 50 seconds. | |||
Requires | Shotguns | ||||
Cost | 60 | ||||
Frag Grenade | |||||
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Unit(s) | Scout Squad | Throws a grenade which does up to 260 grenade damage and weapon knockback in radius 4.5. Effective against units in cover or garrison. Cooldown 75 seconds. | |||
Requires | Scout Sergeant | ||||
Cost | 60 | ||||