Dawn of War II/Scout Squad/Upgrades
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Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Scout Sergeant | |||||
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Unit(s) | Scout Squad | Add a Scout Sergeant to lead the squad. Sergeants can detect infiltrated units in radius 30 and grant the Frag Grenade ability. The Sergeant has 250 health and same weapons as the other models. | |||
Tier | 1 | ||||
Cost | 75 25 3 15 | ||||
Shotguns | |||||
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Unit(s) | Scout Squad | Equip all squad members with combat shotguns, which are excellent counters to melee units but have short range. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone. | |||
Tier | 1 | ||||
Cost | 75 15 15 | ||||
Sniper Rifle | |||||
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Unit(s) | Scout Squad | Equip one squad member with a sniper rifle effective against infantry. Sniper rifles require a brief setup time, but are highly effective at killing infantry from a distance, even units in cover or buildings. | |||
Tier | 2 | ||||
Cost | 150 35 15 | ||||
Advanced Infiltration Training | |||||
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Unit(s) | Scout Squad | Grants the Infiltrate ability, which allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units, or if they get too close to enemies. | |||
Tier | 1 | ||||
Cost | 50 15 20 | ||||