Elite/Land Raider Redeemer
< Elite
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Land Raider Redeemer Vehicle |
||||||||
---|---|---|---|---|---|---|---|---|
Faction | Space Marines | Health | 2500 | Buy | Reinf. | Upkeep | ||
Tier | 3 | Courage | 800 | 57.36 | ||||
Armor | vehicle | Sight radius | 40 | 200 | ||||
Size | huge | Detect radius | 5 | 20 | ||||
XP value | 1000 | Speed | 3.5 | 75 | ||||
Death | +120 | Model count | 1 | |||||
Melee skill | 50 | |||||||
Heavy transport tank equipped with several weapons. Units can reinforce from the tank and use it as a retreat point. Emits a healing aura, healing 1% of maximum health every second to allied infantry. | Data version: 2.0.10 |
The Land Raider Redeemer is a tier 3 super-heavy vehicle used by the Space Marines. It combines transport capacity with a buff aura and a retreat beacon as well as very powerful anti-infantry weapons. The weaponry is short-ranged, though, making the slow vehicle vulnerable to ranged anti-vehicle weapons.
Changes from retail DowII:Retribution
- Health decreased from 3000 to 2500
- Healing aura effect increased from 0.5% to 1%
- The only unit that can transport Terminators
- Aura heals nearby units and grants suppression immunity
- Allied units can retreat to the Land Raider
- Weapons and Frag Assault ability quite effective against melee units
- Lacks long-range weapons, vulnerable to lascannons and artillery
- Cannot level up