Elite/Librarian/Abilities

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StatsLevelingWeaponsAbilitiesUpgradesStrategy

Default abilities

Inspire   
Dow2 sm healing aura.png Unit(s) Terminator Squad, Terminator Assault Squad, Librarian Killing enemies in melee inspires (non-Terminator) allied infantry in radius 35, increasing their damage by 5% and lowering received suppression by 10% for 15 seconds. Also restores 20 courage. Passive ability.
Requires Default ability
Cost Always active
Melee Resistance Aura   
Dow2 sta hardened armor.png Unit(s) Heroes and most melee units This unit always takes 40% less damage from melee weapons. Does not affect damage from ranged weapons.
Requires Default ability
Cost Always active
Quickening   
Dow2 sm quickening.png Unit(s) Librarian Increases the Librarian's speed by 3 and reduces received damage by 90% for 5 seconds. Cooldown 60 seconds.
Requires Default ability
Cost Dow2 energy 16.png50
Smite   
Dow2 sm smite.png Unit(s) Librarian, Terminator Librarian Fire 4 bolts of psychic lightning, each inflicting 18 plasma damage in a radius of 6. Range 50, cooldown 45 seconds.
Requires Default ability
Cost Dow2 energy 16.png40

Upgrade abilities

Veil of Time   
Dow2 sm veil of time.png Unit(s) Librarian Increases an allied infantry unit's speed by 3 and removes all set-up time from their heavy weapons for 30 seconds. Cooldown 45 seconds.
Requires Tome of Time
Cost Dow2 energy 16.png50
Gate of Infinity   
Dow2 sm select teleport unit.png Unit(s) Librarian Instantly teleport a targeted allied unit to the Librarian. Range 100, cooldown 40 seconds.
Requires Psychic Hood
Cost Dow2 energy 16.png50
Force Barrier   
Dow2 sm force barrier.png Unit(s) Librarian Project an expanding psychic barrier, blocking projectiles and doing ability knockback to all infantry caught in its path. Cooldown 40 seconds.
Requires Force Staff
Cost Dow2 energy 16.png30