Elite/Terminator Assault Squad
< Elite
Stats • Leveling • Weapons • Abilities • Upgrades • Strategy
Terminator Assault Squad Infantry |
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Faction | Space Marines | Health | 5400 | Buy | Reinf. | Upkeep | ||
Tier | 3 | Courage | 650 | 150 | 20.4 | |||
Armor | super_heavy_infantry | Sight radius | 40 | 100 | 50 | |||
Size | large | Detect radius | 5 | 21 | ||||
XP value | 300 | Speed | 4 | 60 | ||||
Death | +25 | Model count | 3 | |||||
Melee skill | ||||||||
Super heavy elite melee infantry that inspires nearby troops when scoring killing blows. Immune to knockback and supression. Can Teleport but are unable to retreat. | Data version: 2.0 |
The Terminator Assault Squad is a unit of Terminators, veteran First Company Space Marines, equipped with super-heavy armour and specialised close-combat weapons. They are the ultimate melee unit, immune to suppression and capable of shrugging off small-arms fire.
- Only available to the Force Commander and must be purchased through Deep Strike Terminator Assault Squad global call-in for a cost of 650 100 350
- Terminators killing enemy units inspires allied infantry in radius 35, increasing their damage by 5% and reducing their received suppression by 10% for 15
- Equipped with Thunder Hammers and Storm Shields making them extremely durable and effective against all targets.
- Can replace their standard wargear with Lightning Claws making them extremely good against all infantry at the cost of some health and efficiency against vehicles
- Cannot be suppressed, but cannot retreat either
- Cannot level up